we have been waiting for six years a few weeks no different now lol 
the game will be out eventually but why not just wait for version 1 as i think 
eventually people will lose interest
most of us buying it have played levels 1 and 2 for the last ten or so betas

On Aug 1, 2011, at 7:22 PM, Darren Duff wrote:

> I say do what ya gotta do man. We can wait for it.... 
> 
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Monday, August 01, 2011 1:32 PM
> To: Gamers Discussion list
> Subject: [Audyssey] MOTA Development setbacks
> 
> Hi everyone,
> 
> I know a number of you have asked about beta 21. Many of you have noticed
> that the Mysteries of the Ancients home page says beta 21 on the website,
> but there is no download available. Well, here is the reason why.
> 
> Anyone who has been programming for any length of time knows that 25% of the
> time is actually spent on writing/designing the software and the other 75%
> is spent on debugging or trying to fix it. I must confess that I am no
> exception to the rule. In particular Mysteries of the Ancients is no
> exception either, and  I've got a hard lesson in if it isn't broke don't try
> to fix it. Reason being after a month of trying to fix Mysteries of the
> Ancients beta 20 I've come to realize what I have on my hands is a big
> problem. Oh, it can be fixed but how I plan to resolve the problem is likely
> to set us back somewhat in the process.
> 
> Basically, what happened is when I started work on beta 19 I modified
> Mysteries of the Ancients so it would compile and run on the cross-platform
> engine. Along the way I fixed a number of bugs present in beta 18, but of
> course people weren't too happy about FMOD Ex for audio. So I thought, "no
> big deal. I'll just change everything back, recompile, and it will work just
> fine." Wrong!
> 
> Sometime after I edited the MOTA beta 19 source code, recompiled it with the
> Windows G3D engine the game has never worked quite right ever since. The
> game crashes when you alt+tab away from the window, torches burn out after
> 25 seconds or so, levers reset before they are suppose to, Angela sometimes
> instantly dies after getting attacked by a Harpy, and all sorts of unusual
> bugs like that. I've fixed or addressed some of the bugs, but not all of
> them. After a month of trying to correct them one by one I've given up
> trying on the current version. I've concluded while the bugs might be
> fixable there might be a simpler but slightly less desirable alternative to
> the problem which I will explain below.
> 
> As many of you know I use a Linux computer for much of my day to day work.
> One of the programming tools I have installed is called subversion. What
> subversion does for a developer like myself is I can checkin or backup
> changes to an ongoing project and it will catalog and store every single
> version of the source code being worked on. So if I want to return to an
> older release it is easy as logging into subversion and telling it I want to
> checkout the 0.18 source code and it will download the 0.18 source code to
> my project directory. This makes it a simple matter for a developer to roll
> back to a prior release if necessary. In this case I think it is more than
> necessary.
> 
> So what I plan to do is delete the beta 20/21 source code and checkout 0.18,
> beta 18, from subversion since I know that version wasn't nearly as buggy as
> beta 20. Once I checkout the beta 18 source code from subversion I can
> attempt to patch it with some of the changes, but as I've forgotten what
> exactly I fixed in beta 19 and beta 20 some old bugs may return in beta 21.
> Plus some features such as speech interrupt were added later and won't be
> available to you until I go back in and add that support to Mysteries of the
> Ancients. Basically, as I said earlier this will set us back on our
> development schedule, but I think this is a necessary measure as it is the
> only way I can think of to correct some of these bugs that simply were not
> present in beta 18 and earlier. So here is the plan.
> 
> I'm going to checkout beta 18 this afternoon, work on a patch to bring beta
> 18 more or less up to current, and release that as beta 21. Once we test
> that, find any bugs that need fixed, features that need to be put back in,
> etc I'll release an update, beta 22, to resolve any left over issues in
> trying to upgrade beta 18 to current. It could take a couple of weeks to
> really get everything back up to speed so to speak, but I think the problem
> is fixable. It will just take a little time and patients on everyone's part.
> 
> Cheers!
> 
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