what i'm saying is true, face facts wasn't meant to be hmurus meant to be plain 
facts

On Aug 3, 2011, at 4:36 AM, Hayden Presley wrote:

> Hi,
> I'm agreeing with you. I was referring to the less-than-humorous post
> submitte by Wiliam (I really need to stop replying the replies of the post
> I'm talking about).
> 
> Best Regards,
> Hayden
> 
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Ron Schamerhorn
> Sent: Tuesday, August 02, 2011 10:33 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] MOTA Development setbacks
> 
> Hi Haiden
> 
>  I'm not sure where this came out of but I'm not criticising Tom and his 
> MOTA development by any means with the below post.
> ----- Original Message ----- 
> From: "Hayden Presley" <hdpres...@hotmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Tuesday, August 02, 2011 2:11 PM
> Subject: Re: [Audyssey] MOTA Development setbacks
> 
> 
> Hi Ron,
> I agree. That was one of the most un-amusing things I heard yesterday, as
> far as that goes. My advice to you is, learn to program,, write your own
> game, we'll see how long it takes to get a good, bug-free, stable release.
> 
> Best Regards,
> Hayden
> 
> 
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Ron Schamerhorn
> Sent: Monday, August 01, 2011 2:58 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] MOTA Development setbacks
> 
> I'm guessing this was intended to be somewhat humourous.  Well to put it
> bluntly itwent over like a lead balloon.
>  Tom has been working his backside off for the game and some of the
> setbacks were circumstances beyond anyones control.
> 
> ----- Original Message ----- 
> From: "william lomas" <will.d.lo...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, August 01, 2011 2:26 PM
> Subject: Re: [Audyssey] MOTA Development setbacks
> 
> 
> we have been waiting for six years a few weeks no different now lol
> the game will be out eventually but why not just wait for version 1 as i
> think eventually people will lose interest
> most of us buying it have played levels 1 and 2 for the last ten or so betas
> 
> On Aug 1, 2011, at 7:22 PM, Darren Duff wrote:
> 
>> I say do what ya gotta do man. We can wait for it....
>> 
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Thomas Ward
>> Sent: Monday, August 01, 2011 1:32 PM
>> To: Gamers Discussion list
>> Subject: [Audyssey] MOTA Development setbacks
>> 
>> Hi everyone,
>> 
>> I know a number of you have asked about beta 21. Many of you have noticed
>> that the Mysteries of the Ancients home page says beta 21 on the website,
>> but there is no download available. Well, here is the reason why.
>> 
>> Anyone who has been programming for any length of time knows that 25% of
>> the
>> time is actually spent on writing/designing the software and the other 75%
>> is spent on debugging or trying to fix it. I must confess that I am no
>> exception to the rule. In particular Mysteries of the Ancients is no
>> exception either, and  I've got a hard lesson in if it isn't broke don't
>> try
>> to fix it. Reason being after a month of trying to fix Mysteries of the
>> Ancients beta 20 I've come to realize what I have on my hands is a big
>> problem. Oh, it can be fixed but how I plan to resolve the problem is
>> likely
>> to set us back somewhat in the process.
>> 
>> Basically, what happened is when I started work on beta 19 I modified
>> Mysteries of the Ancients so it would compile and run on the
>> cross-platform
>> engine. Along the way I fixed a number of bugs present in beta 18, but of
>> course people weren't too happy about FMOD Ex for audio. So I thought, "no
>> big deal. I'll just change everything back, recompile, and it will work
>> just
>> fine." Wrong!
>> 
>> Sometime after I edited the MOTA beta 19 source code, recompiled it with
>> the
>> Windows G3D engine the game has never worked quite right ever since. The
>> game crashes when you alt+tab away from the window, torches burn out after
>> 25 seconds or so, levers reset before they are suppose to, Angela
>> sometimes
>> instantly dies after getting attacked by a Harpy, and all sorts of unusual
>> bugs like that. I've fixed or addressed some of the bugs, but not all of
>> them. After a month of trying to correct them one by one I've given up
>> trying on the current version. I've concluded while the bugs might be
>> fixable there might be a simpler but slightly less desirable alternative
>> to
>> the problem which I will explain below.
>> 
>> As many of you know I use a Linux computer for much of my day to day work.
>> One of the programming tools I have installed is called subversion. What
>> subversion does for a developer like myself is I can checkin or backup
>> changes to an ongoing project and it will catalog and store every single
>> version of the source code being worked on. So if I want to return to an
>> older release it is easy as logging into subversion and telling it I want
>> to
>> checkout the 0.18 source code and it will download the 0.18 source code to
>> my project directory. This makes it a simple matter for a developer to
>> roll
>> back to a prior release if necessary. In this case I think it is more than
>> necessary.
>> 
>> So what I plan to do is delete the beta 20/21 source code and checkout
>> 0.18,
>> beta 18, from subversion since I know that version wasn't nearly as buggy
>> as
>> beta 20. Once I checkout the beta 18 source code from subversion I can
>> attempt to patch it with some of the changes, but as I've forgotten what
>> exactly I fixed in beta 19 and beta 20 some old bugs may return in beta
>> 21.
>> Plus some features such as speech interrupt were added later and won't be
>> available to you until I go back in and add that support to Mysteries of
>> the
>> Ancients. Basically, as I said earlier this will set us back on our
>> development schedule, but I think this is a necessary measure as it is the
>> only way I can think of to correct some of these bugs that simply were not
>> present in beta 18 and earlier. So here is the plan.
>> 
>> I'm going to checkout beta 18 this afternoon, work on a patch to bring
>> beta
>> 18 more or less up to current, and release that as beta 21. Once we test
>> that, find any bugs that need fixed, features that need to be put back in,
>> etc I'll release an update, beta 22, to resolve any left over issues in
>> trying to upgrade beta 18 to current. It could take a couple of weeks to
>> really get everything back up to speed so to speak, but I think the
>> problem
>> is fixable. It will just take a little time and patients on everyone's
>> part.
>> 
>> Cheers!
>> 
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