I can easily ignore the running thing.
As for jumping you misunderstood me. I was rather referring to that when you
press control+right to jump, when you land I would like to be able to jump
again without having to release and press the control key again.
Karl

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, August 07, 2011 5:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Released

Hi Karl,

As for running and pausing when you press enter I have no clue as to what
causes it. People have been complaining about that for a while now, I've
looked, and can't find any reason for the problem. I can't fix what I don't
know is wrong. Best thing to do right now is to ignore or overlook it
because fixing things like that is really, really, really low on my list of
priorities right now. Its not something I personally consider critical.

/As for jumping the Genesis Engine uses an analog jump system similar to
many mainstream PC and console games. I'm not going to totally rewrite the
jump system to allow you to press control and press right arrow x number of
times because its not a standard method of jumping and I personally don't
like it. This methodology of pressing jump and hitting an arrow several
times is something the audio games community came up with and it is not
standard. I'm trying to introduce some true mainstream standards into my
projects so I'm sorry, but I'm not going to change it for something I
consider to be contrary to those standards and quality I'm trying to
introduce here.

Cheers!


On 8/6/11, Karl Belanger <karl.belan...@comcast.net> wrote:
> Hi,
> I have two minor bugs and suggestions. First, when I am running and 
> press enter, the running seems to pause for a second which it did not used
to do.
> This isn't a big issue, but it's something I noticed. The second 
> suggestion is that I would like to be able to hold control and tap 
> right repeatedly in order to jump quickly. This would help with 
> situations such as vanishing platforms.
> Karl

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