there are many.
firstly, there are a lot of muds to use like alter aeon and materia magica.
the seckond one is entombed.
there you don't realie play with players online, but the bazar is over the internet. then there is tarranoth. the game has just bin released after a fiu weaks and it has quests two. warriors 2 is such a game, note you can allwase 'pay to play', that's what they call donating.
then you have axes to all the items, monsters, lokations and quests.
and there's also twilight heroes there you can get quests from the twilight police department.
also, lotgd and improbable island have quests.
for lotgd you need to go to ravins gate oar something and on improbable island you meed to go to improbable central. there you can ask sedrig in lotgd oar dann the barkeeper in improbable island.

----- Original Message ----- From: <gamers-requ...@audyssey.org>
To: <gamers@audyssey.org>
Sent: Sunday, August 14, 2011 8:43 PM
Subject: Gamers Digest, Vol 66, Issue 109


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Today's Topics:

  1. Re:  getting a emulator for the blind. (Thomas Ward)
  2. Re:  getting an emulator for the blind. (Alfredo_The_Music_maker)
  3. Re:  getting a emulator for the blind. (Thomas Ward)
  4. Re:  are there any blind games where people can go on quests
     and play with other players on line? (Thomas Ward)
  5. Re:  Free Chess Program for the Blind - Winboard 4.5 forJAWS
     (Thomas Ward)


----------------------------------------------------------------------

Message: 1
Date: Sun, 14 Aug 2011 14:02:07 -0400
From: Thomas Ward <thomasward1...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] getting a emulator for the blind.
Message-ID:
<CAAfBG12M0NiATa9=q5bey6yqtnjypn12ubflwu_psq6jw7h...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hi Michael,

Its simple. I don't have hundreds of dollars in cash laying around to
put twards professional acting and high quality voice overs and
naration. Something like Sapi is the most affordable and simple
solution to that problem. Otherwise I'd have to stick to a text only
format which I personally think is an even worse solution, or at least
isn't any better.

So here is the deal. Its one thing to sit back and complain about not
having human actors, but are you willing to finance the project? Are
you willing to put your money where your mouth is and put up however
much money it costs to higher human actors to do dialogs, cutscenes,
and make the game mainstream quality?

That is in my opinion where the rubber meets the road so to speak. If
I don't have the money to higher actors and no one is personally
willing to put up a few hundred to do the game justice then my only
recourse is to make it the most cost effective as I can. If it means
using Sapi for narations that is the best I can do on my limited
budget. Its a case of put up the money or shut up about the quality.

HTH


On 8/14/11, Michael Gauler <michael.gau...@gmx.de> wrote:
Hi again,
another Thing I forgot about audio RPGs:
If someone was to make one, then it would be not the best idea to use SAPI
output for all things.
I mean, what fun is dialogue of any kind or cut scenes or some
intermissions, when only one voice reads your stats, narates something and
also would do all ingame dialogue without or within cut scenes...


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Message: 2
Date: Sun, 14 Aug 2011 11:03:05 -0700
From: Alfredo_The_Music_maker <birdlover2...@hotmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] getting an emulator for the blind.
Message-ID: <blu0-smtp965cebd0f39eac91c64af6b0...@phx.gbl>
Content-Type: text/plain; charset="ISO-8859-1"; format=flowed

Just fixing the subject line. Wow, this is one of the biggest topics.



------------------------------

Message: 3
Date: Sun, 14 Aug 2011 14:08:19 -0400
From: Thomas Ward <thomasward1...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] getting a emulator for the blind.
Message-ID:
<CAAfBG10uD2ke-q4d7=Yqdn4__JCwsiCb4HjugeGweCCq=tu...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hi Michael,

Ummm...What level is your audio navigator set to. If you need more
help maybe you should set your audio navigator in Shades of Doom to
full. It will tell you exactly where passages are, what direction they
go, etc. This sounds to me like lack of experience rather than
difficulty. I've never had a hard time playing Shades of Doom or Sarah
using the built in navigation features.

On 8/14/11, Michael Gauler <michael.gau...@gmx.de> wrote:
Hi Thomas,
about Shades of Doom or any game like it.
What you said is asomething ingame training should be there.
I know that I would need a while to learn all necessary things to use Mota
3D, but if I only had a manual with just a bit of "learn game sounds", I
would be lost or it would take me a while to learn things.
For such things most mainstream games I know or have myself contain some
form of detailed training missions outside of the main mission or campaign
where you do things step by step and that guided and where it is not your
characters immediate end when you miss or screw a jump or something.
That's one reason why I only have demos of the Sarah game or Shades of Doom.
OK, I know to walk around, but within SOD, I don't have an audio
representation of a visual map of a mainstream game and thus no idea where I should go first and more important where my first objective is located and
how to get to it.
It might be appropriate to hide the way to something as a riddle in some
parts of a game, but not the entire time and basic navigation bejond "there
is a passage to your left or right" is what I am really missing in the
titles with the GMA engine.


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Message: 4
Date: Sun, 14 Aug 2011 14:28:43 -0400
From: Thomas Ward <thomasward1...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] are there any blind games where people can go
on quests and play with other players on line?
Message-ID:
<CAAfBG11AFyRNTM6Me-PXot=mhzwvfed8phcqrgv1bswkfwn...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hi Michael,

Well, those are certainly some good complaints about Entombed, but the
major complaint with that game is that it is a Roguelike RPG which
means all you do is walk around an underground dungeon fighting
monsters and pickup gear. It lacks the story driven aspect of
exploring an entire world or kingdom at large. I like the fact in
Sryth you can travel from village to village or town to town and
getting involved in various local adventures. Plus your skill sets and
powers aren't limited to a specific job or class. In Sryth you can
pick and train any number of skills or powers you would like making a
more unique character from game to game.

As you said in Entombed wizards can cast the firebolt. That's great,
but in my mind a wizard or great mage should be able to cast a number
of attack spells including lightning, fire, wind, and so on. So, yeah,
Entombed's job classes are pretty limited. Plus there is no way to
obtain more than two jobs that I know of.

Cheers!


On 8/14/11, Michael Gauler <michael.gau...@gmx.de> wrote:
Hi Thomas,
That's exactly what I meant when we talked last about game genres.
Final Fantasy for the blind or something like it, the Elder Scrolls series
or even something like an actual audio version of Sryth.
I was once there, but had not enough time for it a few years back, but
exactly.
I have Entombed (I bought it).
But do you know what I don't like about it?
Every character who can use magic has one, maybe two offensive spells.
A Mage has only the firebold as an offensive spell, healers have the harm
spell, shamans and druids have lightning, and the necromancer has ice blast.
That's it. Other enemies can use different spells, for example elementals
and you might be lucky to find a spell scroll which does alow for the one
time usage of its spell.
And then you have a limit. When gaining more experience you can upgrade your magic or other skills, but on normal terms you can do it to a max of level
five, while some scrolls might have higher power.
And the character cannot "learn" more on his or her way like from buying or
finding scrolls or books or whatever to permanently gain a new power.
Besides, whileit is nice to summon lesser animals like bads or some wolfes or in some cases a snake, that can't be all, regardless of if the summoner
is your opponent, or you.
If we are in a fantasy setting, I'd like to see more creatures and more
races, dark elves, vampires etc.
And when talking about magic, really defensive magic, like magical shields, spells to control NPCs for a while, spells to transform yourself or another
character into an animal.
And then there is combat: true elemental spells, like wind, water, fire and earth attacks. Or spells to destroy things, not only combat usable spells.
And if we are at it, it is nice to use necromancy, but then with more
applications so that not only goblins or rat like creatures could be your
servants, but some higher things like lesser demons or something similar.
I have read and seen a bit of Naruto and since then I think summoning
creatures should be a bit like it in the show for an RPG, where you can
summon small creatures with less energy to use up, or creatures that could
help destroy artifacts, buildings or some bosses...


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Message: 5
Date: Sun, 14 Aug 2011 14:43:25 -0400
From: Thomas Ward <thomasward1...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Free Chess Program for the Blind - Winboard
4.5 forJAWS
Message-ID:
<CAAfBG12h=_l3dndpfj7fxdm-yafqeygdbs8nxekm68tp2mo...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hi Sky,

That may be, but that really wasn't my point. My point was that Jaws
is losing market shares to competing screen readers like Window-Eyes
and NVDA, and there is still some opinion among Jaws users that Jaws
is still number one and nobody else's screen reader counts. That's
totally untrue. More so today than 10 years ago as Jaws isn't as
popular as it once was.

I personally know of a handful of people who were life long Jaws users
just up and switch to Window-Eyes 7 because things like Office support
was better, it now has scripting, and other features etc that they
just thought made it a better screen reader for them. So they stopped
using Jaws and switched to Window-Eyes. Weather Jaws is or isn't
better than Window-Eyes, NVDA, or Hal  isn't the issue though.
Software developers now days need to be able to support all the major
screen readers because Jaws isn't the only screen access solution
being used. Either that or use something generic like Sapi support.

Cheers!



On 8/14/11, Sky Mundell <s...@shaw.ca> wrote:
Hello Thomas, I have had top mauch tech support with Freedom Scientific, and
I did have problems where when I bought an xp pro laptop and I had to buy
and xp pro version but at that time I did not have a backup. I emailed a
request to them just to see if it works to tell them that they could put
there products in the university stores aro und the world and they commented
what a fantastic idea. I am aware of the lawsutes that had been going on,
and I will read everyones opinion but I don't have to agree with them the
thing that I agree such as the pro versus standard thing because I have gone through that and the memory ram thing where if you swap a gb of ram you have
to reactivate.



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End of Gamers Digest, Vol 66, Issue 109
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