Hi Dark,

Well, I don't think saving a page in favorites or writing down the
page number is necessarily cheating. Every modern game today has some
way to save the game, IE  some sort of checkpoint system, so you can
backup and start over from your last saved position in case you screw
up.

For instance, take Sryth. That's an online gamebook/RPG, but nobody
expects you to start over from scratch just because some ugly ogre or
giant bashes your head in. Instead, the game takes a rune of life away
and transports you back to your last saved position and you can start
from there, and hopefully fair better the next time you try that
adventure. So saving a page or creating your own checkpoint in a
gamebook isn't much different as far as I'm concerned. Sometimes it is
down right necessary in very long gamebooks or quests.

Cheers!




On 8/17/11, dark <d...@xgam.org> wrote:
> I must confess, the one thing I do do myself with gamebooks is save the game
> occasionally, usually after acquiring some big item or goal.
>
> this is fairly easy to do, just by adding a page to favourites in html books
> or, when playing physical books with my friend we just note the page number
> and keep a copy of our stats.
>
> This is probably slightly cheating, but sinse often the alternative is the
> frustrating business of going over previous choices again and again, it does
> make things a litle more interesting to go from the last savepoint instead.
>
> Pluss, with some of the larger books, it just is less practical to play the
> hole thing. For instance windhammer from chronicles of Arborell is 650
> sections, which makes for a pretty mega gamebook!
>
> I've finished that one several times, and died many more, but I don't think
> i'd have been able to explore all the various passages and different ways
> around if I hadn't saved at a couple of significant staircases.
>
> In fact what is interesting with windhammer, is that for my first couple of
> goes through, I just couldn't find all three items needed to vanquish
> windhammer.
>
> Luckily I had a high enough combat score and some other bonuses to be able
> to do it with less than three, but for several goes through, the full three
> items, dragonseye, morgen's spear and dragon claw illuded me (particularly
> the dragon claw, finding that was a real pest!).
>
> Even though i'd finished the book before therefore, it was actually really
> qite an experience when I had all three items, and could complete it
> properly.
>
> Ironically, just after I finished it and finally! found the dragon claw, the
> quest for the orncrist game was released which tells how the dragon cclaw
> actually got into the castle of stoneholme in the first place.
>
> Beware the grue!
>
> Dark.
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, August 17, 2011 5:01 PM
> Subject: Re: [Audyssey] 'bug' in darkgrue.
>
>
>> Hello dhruv,
>>
>> First of all, the ability to go back to the prior page as a feature of
>> your web browser Internet Explorer, Firefox, Opra, and not of Dark
>> Gru. So even if Jeremy or anyone else wanted to prevent this behavior
>> they couldn't because you are blaming the wrong program here.
>>
>> Second of all, I hate to say this, but this shows your lack of
>> experience with gamebooks in general. That is that these games assume
>> that you won't cheat. If you decide to play fair or cheat all the way
>> through its completely your own affair not the developer's. Suppose
>> you pick up a classic gamebook printed in a hard bound or paperback
>> book written in the early 1980's. What's to prevent you from flipping
>> back to the prior page in the book?
>>
>> Of course, there is nothing to keep you from sticking in a bookmark
>> and doing just that. The point being is that gamebooks were written to
>> have fun, and were printed in physical books long before most people
>> even owned personal computers. Now days they are published in
>> electronic media html, pdf, rtf, etc but the same basic principle
>> applies. If you don't want to cheat don't do it. The asumption of the
>> author is that the person plays this or that gamebook to have fun and
>> will be honest enough to play by the rules of the game.
>>
>> HTH
>>
>> On 8/17/11, dhruv kumar <kumardhru...@gmail.com> wrote:
>>> hi jeremy.
>>> there is a 'bug' in the gamebook creater.
>>> spose I am playing a gamebook, and I am died. then, to pervent me to
>>> die, I press the back button.
>>> this is a very problumatic bug because peoples can cheat easyly
>>>
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