Hey Dark. I to finely got past the barrels and am at the door to level 6 but
can't seem to figger out the combination. can you please help? from Mich.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: <Gamers@audyssey.org>
Sent: Thursday, September 01, 2011 8:47 AM
Subject: [Audyssey] Awsome homer thoughts
well I finally got past those barrels on level 1, and am enjoying the game
thus far.
possibly spoilery below.
Level 2 was much as I actually imagined any 2d move ledge section in a
platformer like the airman jumps from mega man to work in audio, with
sounds for the various moving ledges as they move that the player has to
caluclate distance betwen. Three was tough until I worked out that I was
supposed to center the sound of the chimps, rather than their projectiles.
I also liked the variety of chimp slaughtering sounds there, it made the
level much more fun ;D.
Level five was sort of amusing, and now I'm on level 6 in the underground
maze.
I really liek the way different areas are marked out by different litle
bits of nes music, which gives a distinct sense of background and
progress, however I must admit there are a couple of basic audio maze
navigation commands that I'm rather missing, namely a way to tell what
direction your facing, and possibly an ability to speak your coordinates.
I'm certainly not stuck, and will enjoy exploring the maze, but if Jim's
planning on any other maze exploration type of games in future along these
lines (something which would be fun), I'd like to see at least these
commands added, just to give the player a bit more information, especially
for people who's ability to streight out mental map isn't as good (I wound
up turning back the way I faced and dying in a river I'd already crossed
which wasn't good).
I certainly like the use of audio landmarks etc, but perhaps these
commands could be added, especially as I said, if Jim is thinking of doing
something else with a maze next, perhaps a hole game of them.
All the best,
Dark.
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