That helped a lot.
Thanks.
Christina

----- Original Message ----- 
From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, September 08, 2011 11:48 AM
Subject: Re: [Audyssey] Castaways: Message Pile-up


When multiple messages are generated on a single tick, you are presented with 
the first one and the next is put on a back log 
list which will be picked from on the next tick.  To give an example, if on the 
exact same tick you had 10 people die, it 
will require the game to run for at least 10 ticks before you finally see the 
last death message.  I say at least, because 
other messages could also have been piling up before the people died to begin 
with.  When you have such a monstrous 
population, there is going to be a huge back log of messages since there are so 
many people doing things.  One solution is to 
disable as many message types as you can do without, and the other solution is 
to pause the game often and press the 
guave/tilde (~) key to pull the next back logged message out to be read.

> Hi.
> I'm trying a different strategy this time when I'm playing
> Mission Three of Castaways. I have more than a hundred
> people and I suspect this is the cause of my problem.
> Often times, a persons status-mother or worker or ailing
> verses healthy-is different than recent messages would
> indicate. I also don't get messages other players send
> to me for a long time.
> Is there a way to fix this or to go to the end of all of my
> messages?
>
> I have the game speed set to Blazing and that doesn't fix
> the problem. Thanks for any help.
> Christina


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