how many mission hope have?

On Sep 15, 2011, at 6:58 PM, john wrote:

> About having walls in all missions:
>       I think that while it might be handy, the real point of mission one is 
> to get the ship finished before the goblins get to
> you. As you can't loose soldiers to them, (or at least that's the way it was 
> several versions ago when I last played mission one), having walls would make 
> the mission ridiculously easy.
>       Hopefully this message makes sense, I'm a little skeptical as I write 
> it.
> ----- Original Message -----
> From: alex wallis <alexwallis...@googlemail.com
> To: gamers@audyssey.org
> Date sent: Thu, 15 Sep 2011 18:33:53 +0100
> Subject: [Audyssey] bug with castaways mission 4
> 
> hi.
> I noticed a slight bug with castaways mission 4.
> when the zombies turn up on your land, and you press shift g, you are
> firstly told there are goblins on your land, and then the location where
> the zombies are.
> and then, at the end you are told there are no invaders on your land,
> lol.
> I think it would be good, if we had access to tuda houses in mission 3
> as well as 4.
> in fact, perhaps it would be good if we could build walls and tuda
> houses in all missions.
> 
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