Yay!
Thanks for fixing the bug with the walls.

A thousand people?  I think the most I ever had was a hundred and thirty.
Christina

----- Original Message ----- 
From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "audyssey" <gamers@audyssey.org>
Sent: Wednesday, September 28, 2011 9:00 PM
Subject: [Audyssey] Castaways version 2.4


I've FINALLY! gotten around to posting the next Castaways version.  The biggest 
change with the new version is the handful of 
bug fixes.  I've also finally updated the language file so that translators can 
change the game's text to fit with their own 
language.

Even though I strongly recommend against it, rofl, the game's population limit 
has been increased from 500 to 1000.  This has 
been requested many times so I will give the people what they want, even though 
the game will undoubtedly run very slow with 
such a huge population.

Goblins and Zombies can no longer attack the ship in the water.  I've fixed the 
bug so now enemy troops will not spawn at the 
edge of the map if a wall is already present there.  I think I've solved the 
recently reported bug where resources were 
vanishing from certain buildings.

The game now pauses when you reach messages about soldiers dedicating their 
lives as the more advanced troops.

I've added in a sandbox mission which is especially designed for new players to 
familiarize themselves with the game before 
facing any enemies.  There is no way to actually "win" while playing the 
sandbox mission, it is only for practice.

The new language file can be found here.  
www.kaldobsky.com/audiogames/castawayslang.zip
For those who aren't aware of how the language file works, here is a quick 
summary.  Every piece of text in the game has been 
written twice in the file, starting from the longest message down to the 
shortest.  Leave the top line exactly how it already 
is, and use it for reference as you translate the next line.  The second copy 
of the line needs to be replaced with the 
equivalent for the language you are working on.  When you are finished, rename 
the file language.txt and put it into your 
castaways directory.  If you've created the file correctly, the game's dialog 
will be displayed as the new language.  The 
language file can then be posted for others to easily download and experience 
the game in another language.

I haven't put the suggested ALT job keys into the game yet, but I intend to do 
that soon.  I also haven't added the option to 
remove all pauses from the resource messages, the end of mission status sheet, 
or the new multiplayer stuff.

The link to the game is here:
www.kaldobsky.com/audiogames/castaways.zip

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