Hey guys, I've had this conversation with a couple of people so I thought I should post it for everyone. The language files for Castaways and Lunimals are actually meant so that the games can be translated in to other languages, but that is not their only use. If people get creative, these language files can allow you to totally mod the "look" and "feel" of the game.
Lets say that one of you is up for a challenge, and you happen to be a big fan of science fiction and a space theme. You could change the text in the Castaways language file to completely change its theme to one of space exploration. Of course you could produce a sound mod to go with the new theme, but changing the text does so much more. For example, each place that talks about hunters could be scavengers or mining robots. The messages about meat, vegetables, metal, leather, and the rest could be meteorite ore, rocket fuel, oxygen, blue prints, computer equipment, and everything else fitting the theme. As long as you changed all of the building names to match, people find themselves sending Frank (pilot's name) to mine a nearby meteor for ore which is then shuttled to a refinery to be processed into neutronium panels. In the normal game that was Frank the lumberjack cutting down trees that were turned into boards at the saw mill. The possibilities are endless, and there is no reason that the game couldn't' seem like an entirely new game by the end! Of course the true map layouts and mission objectives couldn't be changed, only reworded, but I still think it would be really cool. Instead of building your ship you could be building a space station, Yetti assassins could be rebel terrorists, and in mission 3 you might be placing mine fields between clusters of meteors and giant gas clouds, to keep space pirates at bay. If you hadn't already figured it out, that would be building walls around the trees, rocks, and water so that enemy cavalry can't get through lol. Lunimals could cease to be about raising animals in a dome. Maybe with your mod you are actually growing rare plants in a greenhouse, growing illicit substances in your basement, or a mad scientist unleashing nightmarish monsters onto the modern world. If you have the freedom to rename even the land resources like moss and mushrooms, there is no reason it couldn't be describing sections of a city, how many people live there, and how many cars there are. Cars?! Well I don't know what else you'd want to track, hahaha, but that is just an example. smile It would certainly take some creativity, but I would be absolutely thrilled to see what people came up with! My question is, how many people would actually be interested in making mods like these? If several people were anxious to give it a try, I think it would be cool to have some kind of contest! Please post your thoughts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.