Ok. I'm having a trouble. I get to the end of the first quest point, the game closes, and nothing happens. Not good, and definitely something that confuses me.
Signed: Dakotah Rickard On 10/26/11, Valiant8086 <valiant8...@lavabit.com> wrote: > My suggestion would be to make multiple shot sounds for those which you > may have different impact sounds, and each one has a different impact > sound after it. > Sent with Thunderbird 3.1.14 portable. > > On 10/25/2011 9:10 PM, Jeremy Kaleidoscope wrote: >> It all comes down to numbers. In pretty much any other game I would keep >> the sounds separate and mix them in the code as necessary. Firing the gun >> requires 1 buffer, the bullet impact sound would be another, and the >> zombie's death would be a 3rd. On each of these, the buffer is still in >> use for the duration of the sounds being played, so if you fired several >> bullets into a crowd of zombies you might be using between 6 and 12 >> separate sound buffers right there. Then you've got your own footsteps as >> you're running from the undead horde, each zombie has its own foot steps >> as they chase you, and many of the zombies are growling and moaning. It >> is also possible that you've got one of the radars activated, are within >> range of your speaking friend or another team mate, and there may even be >> some type of near by ambient sound meant to make the environment more >> immerse. >> >> As you can see, the number of needed sound buffers starts to climb really >> quickly. With only a few zombies this would be a lot but not overly >> crazy, but with each new zombie that number grows. Every corner I cut >> increases the number of zombies I can throw at the poor player in a map. >> I'd rather use a little more disk space on some combined sound files if it >> means I have have 5 or 10 extra zombies chasing me down the street, lol! >> >> I hope this helps explain why I'm going this route. >> >>> If you want a voice actor, I can help >>> out there. But I'm curious... why pre-mixed sounds as >>> opposed to separate ones? >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.