What if the hunting rifle had a scope that beeped faster but the sniper rifle actually featured a spot on beep that was different. The sniper rifle is still better, both because it does more damage per shot and because it comes equipped with a scope, perhaps, that doesn't need batteries or, at any rate, a scope already attached.
On 11/5/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote: > I'm liking that idea but I do have a few concerns. The scatter shot and > even the beeping scope will be tricky to code. I'm not sure if you saw it, > but at some point I wrote a long thing about the differences between > simulated and true 2D game worlds. In a simulated it is very easy to do > that kind of thing, but in true it is not. My game runs in a true 2D world, > which carries with it a bunch of benefits over simulated, sadly the "on > target" limitations are among the few draw backs. > > Also I liked the posted idea to have a sniper rifle and an M60 machine gun > which both use 7.62 ammo. As you know, I like the idea that each ammo is > used by at least 2 weapons, so this seems like a good match up. If we just > slap a scope on to the hunting rifle, it would be abandoning this idea. > Arg, I can't decide. I like the hunting rifle scope idea too though! > > Burst mode is excellent, and I'm sure you realize I'd be requiring the > sounds from you on that. :D > > --- On Sat, 11/5/11, Kai <kaixi...@sbcglobal.net> wrote: > >> From: Kai <kaixi...@sbcglobal.net> >> Subject: [Audyssey] Swamp: Special Weapon Functions >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Date: Saturday, November 5, 2011, 11:06 PM >> Greetings. >> >> I've seen a lot of discussions about sniper's rifles and >> the like, so here's a proposed approach. >> >> Rather than add more weapons to the number row just to >> accomodate a sniper's rifle, I'd say just modify the hunting >> rifle, along with other weapons. >> >> The t key could be used to toggle weapon features on and >> off. >> >> Pistol: The t key would toggle the silencer. >> >> Shotgun / Benelli: t key activates scatter mode. In this >> mode, the weapon has a wider spread, so you don't have to be >> as accurate. The tradeoff is lower damage. >> >> Hunting Rifle: The t key toggles a scope which requires >> batteries. Whilst the scope is on, it would ping gently in >> the background to alert you to its active status. It would >> then chirp when you have target acquisition, and the faster >> the chirp, the more centered your shot would be. >> >> MP5 / Assault Rifle: These weapons' already feature fast >> firing, but maybe the t key could activate burst fire. In >> this mode, every shot consumes two rounds of ammo, but will >> do more damage. it's a way of making a faster weapon without >> incurring buffer issues. >> >> Kai >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the >> web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the >> management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.