I think a modifier to the trigger mouse button would make a really good range indicator. so instead of firing, if you press shift and left click after you have targeted a zombie yourself, you get a ping if that zombie is in range, and a pong if not. ping and pong here being placeholders for Kai's imagination of course. I personally don't like the idea of the zombie sounds being modified depending on what weapon your holding, it introduces a level of unreality to the game that seems simply odd to me, whereas having a range finder fits in nicely, and perhaps with a forced 2 second delay to use it, would add a bit of a strategic level to the whole operation, i.e. do you use the range finder and burn the 2 seconds, or do you take the shot and hope your in range? If the zombie sounds stay consistent we would start to get an idea of how far a zombie was away from us based on volume, and the skilled player would be using the range finder mostly for the longer range weapons perhaps. Note that this kind of range distance indicator technology is available now in the real world, and a couple seconds to use it would be about right once it was set up me thinks.
  Thoughts?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to