Hi Philip, I have just tried out the game demo and the first thing which
totally threw me was that when the game loaded and the main menu came up,
instead of the gastly Mike I got the sappi Daniel voice that I use when I
play the palace punch-up game, any idea why this could be?
Now onto the game. I saved my adventure a few times and stood for a while
enjoying the background ambience, then got attacked by something, a leppard
I think, who wasn't too happy with me being there. I struggled to change
weapons quickly enough so as a result poor Jim met an untimely end. There's
a lot to get the hang of, and playing this at midnight my time probably
isn't the best time to learn things. Anyway I'm very impressed by the
sounds, and just wondered if you could maybe add in a key which lets you
change weapons fast, maybe the w key to switch between them? Thanks and
great work as always, from Lori.
--------------------------------------------------
From: "Philip Bennefall" <phi...@blastbay.com>
Sent: Wednesday, November 23, 2011 11:10 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] My decision on Perilous Hearts preorders, and a
surprise!
Hi all!
After very careful concideration and a lot of debating with myself back
and forth, I have finally decided not to accept preorders for the game.
For a product like BGT it is okay, because the point at which the product
can be considered finished is a lot more vague. With a game like Perilous
Hearts, however, I want to spend as much time as is needed in order to
make the game the very best that it can be, and therefore I don't want to
set a deadline even if it is far in the future as, while i'll certainly
release something by that date to honor my contract, I may not release
what I wanted personally. So for this reason, I have decided not to do it.
However, to thank all of those who gave me support, I have decided to
release a concept demo of the game to wet your apetite even further. This
concept demo contains the first two levels of the game, as well as the
store. It can be found at:
http://www.blastbay.com/perilous_hearts_concept_demo.exe
It still uses Microsoft Sapi, but the final production certainly will not.
So I hope you can live with it for the time being!
For those of you who feel the game is worth it, I would be very happy to
accept donations for its development. I do not have a special donation
page for the game, however my other website banterbay.com has such a page
which allows you to send money to Blastbay Studios. So while the receipt
will say BanterBay donation, I will know that the donation is for Perilous
Hearts rather than Banterbay. This page is available at:
http://www.banterbay.com/donate.php
The money goes into the same PayPal account as I use when buying resources
for the game, so you can be sure it goes to the right place.
Let me know what you think of the game, report problems and, above all,
have fun!
Kind regards,
Philip Bennefall
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