Since I'm a tester, I'll be willing to give help where required.
Ben.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 24 November 2011 16:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Problems with quicksand in Perlous Hearts

Well Lori, it's interesting because features like that are just! the sort of
thing that Thomas and I and other old school boffins have been missing in
games like Q9 and superliam, and why we've said they're not true 2D.

While I'm not sure how much perilous hearts makes of the vertical aspects,
---- for instance I've yet to see enemies that you need to jump to kill, or
different sized gaps betwene ledges to jump(jumping doesn't seem to carry
you very far in the game actually), it's certainly far more like a true 2D
game than we've had up to now not counting Mota, which is fantastic!

Beware the grue!

Dark.
----- Original Message -----
From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 24, 2011 4:27 PM
Subject: Re: [Audyssey] Problems with quicksand in Perlous Hearts


> Thanks Dark, one thing I really like about this game is how you can shoot 
> downwards, so still teach those fiends a lesson while staying safely on 
> your branch.  I just managed to kill a boar from high up in the tree, but 
> when I jumped down to get him I had a chimp after me then some greedy 
> vulture came and gobbled up my dinner!  I wish you could shoot those too 
> :)
>
> --------------------------------------------------
> From: "dark" <d...@xgam.org>
> Sent: Thursday, November 24, 2011 4:22 PM
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] Problems with quicksand in Perlous Hearts
>
>> As far as I can determine, you actually can't jump very far horizontally,

>> only two or three feet, thus you need to climb the vine and walk along 
>> the branche.
>>
>> To climb, just hold ctrl up arrow until you hear Jim grunt as he pulls 
>> himself over the top of the vine so that he's standing on the branche, 
>> then use the look commands to determine where the branche ends (it'll say

>> air to indicate the end).
>>
>> You seem to be able to fall anything up to 8 feet without taking damage, 
>> so if you look below you while on a branche you'll see others to land on.

>> This seems the best way of getting across the quicksand, and also a good 
>> way to get out of trouble sinse tougher enemies like the boars stay on 
>> the ground, and there are even fewer chimps up in the trees.
>>
>> Beware the grue!
>>
>> DArk.
>> ----- Original Message ----- 
>> From: "Lori Duncan" <lori_dunca...@hotmail.com>
>> To: <Gamers@audyssey.org>
>> Sent: Thursday, November 24, 2011 2:00 PM
>> Subject: [Audyssey] Problems with quicksand in Perlous Hearts
>>
>>
>>> Hi everyone, I was on one vine and trying to reach the next one, but 
>>> died in some quick sand, even though I kept hitting my right arrow and 
>>> control to try and swim fast over it.  Could someone tell me how I get 
>>> over it. The documentation says nothing about swimming, so I think you 
>>> have to get over it in the air, but I don't seem to be able to jump far 
>>> enough.  What am I doing wrong?  Thanks from Lori.
>>>
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