All you'd really need to do would be to set a timer, when that
timer expires, create an object (the fruit). There are a couple
ways of doing this, the tree object could be removed and be
replaced by the tree-with-fruit object, or a fruit object could
be added next to a tree.
----- Original Message -----
From: "Lori Duncan" <lori_dunca...@hotmail.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Fri, 25 Nov 2011 22:46:00 -0000
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.
Actually, I wonder how many levels there are in the game. I love
the sounds
the game uses, especially when those chimps run ingo the quick
sand :) I
told a friend of mine about the game, and though she is sighted
and doesn't
play audio games, she said to ask Philip where on earth the
vedgitarian
alternitive to food was in level 1? It got me thinking, how
would you
program fruit to grow on trees? From Lori.
--------------------------------------------------
From: "Yohandy" <yohand...@gmail.com
Sent: Friday, November 25, 2011 10:27 PM
To: "Gamers Discussion list" <gamers@audyssey.org
Subject: [Audyssey] Perilous Hearts hero playthrough.
This is only level 1. You'll find out why once you take a
listen.
Philip you did an amazing job on this game, and I can't wait to
check it
out once it's out! C'mon man, give us at least levels 1 through
10 for the
concept demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj
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