Hi John and all, Yes and no. If you mean by current version the latest beta on the website while it does have a quick save feature I primarily included it for testing and debugging purposes. Often when testing the game I have to save the game, exit, change a few lines of code, and recompile. By having a quick save feature I can return to the exact place where the bug occures and see if I fixed it or not which obviously saves me the time playing the entire level through getting to that point where the bug occures.
However, the final version of MOTA will not have a quick save feature. Instead what it will use is automatic checkpoints similar to what Monkey Business uses. When you begin a new level it will save a checkpoint, but will not give you any special advantages like with a quick save. Hope this clarifies things. Oh, and one more thing about MOTA before I close. Keep in mind it is a beta and several things are subject to change between and the final version. I think all too often people treat betas like full versions, and when you comment like, "doesn't MOTA have a quick save feature," you are talking about temporary code that will be removed in 1.0 final. Its always a good idea not to think of betas as a representative of the final version. Cheers! On 11/27/11, john <jpcarnemo...@comcast.net> wrote: > No offense, and I totally agree with you here, but isn't the > current version of MOTA exactly that, a oh you died, just go back > a couple seconds and try again? > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.