Personally, I find using shift quite easy. As far as the mouse
goes, at the moment, you can play the entire game with just your
mouse, which is really nice.
----- Original Message -----
From: Che <blindadrenal...@gmail.com
To: Johnny Tai <johnnyti...@shaw.ca>, Gamers Discussion list
<gamers@audyssey.org
Date sent: Mon, 28 Nov 2011 21:02:09 -0600
Subject: [Audyssey] swamp interface, was:Re: another swamp
suggestion
i like the idea of a 180 degree turn around key, but i don't
understand why all these combos are being used with the shift
key.
for me, a long session is leaving my poor pinky finger aching
with
all the shift reaching, not to mention causing more incorrect
keystrokes
than necessary, getting coords when you want to check XP, etc.
. surely i am not alone in this?.
why not use double taps, for instance double tap s to turn
around,
double tap d to turn right 45 degrees, etc.
i realize audio games have used this kind of modifier
interface with
shift, control etc. for the past 20 years, but I really think we
can
evolve a bit with the concept of keyboard input now.
might sound minor to some, but keep in mind not only is
reaching for
the shift key over and over inefficient, but some blind players
have
issues with hitting two keys at once at all, and even for those
that
don't, shift v is a reach.
if the double tap doesn't float your boat,, why not make the
right
mouse button a shift modifier instead of move forward, and make w
move
forward instead, the way it is in almost all PC FPS games.
that way, you could right click and hit s to flip around,
right click
and v for coords, and so forth.
the games i've made have spent a great amount of time laying
out an
efficient and transparent user interface, and i think it would be
time
well spent for swamp as well, and would take a minimum of coding
to do,
making what is already a great game that much cooler, and in my
opinion
helping the player immersion factor.
thoughts anyone?
later
che
On 11/28/2011 7:56 PM, Johnny Tai wrote:
Can we make it so shift+s makes you turn around 180 to face
backward? It'd make control alot smoother when trying to flee,
also not that unrealistic- heck, most of us can turn on the dime
like that in RL no problem, so should be allowed in game.
I know you can probably achieve that with the mouse- but I tend
to turn either not far enough or way too far doing that lol and
that often get me killed.
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