Just in time for me to go spend another solid week of double shifts, I've got the update to Swamp posted. This should fix the reported bugs as well as add in a few new things. Because several files have been adjusted, I'm not offering the smaller download option this time.
www.kaldobsky.com/audiogames/Swamp.zip Changes from version 1.6b to 1.7b --------------------------------- - Fixed a bug that prevented single items from being donated in the Safe zone. There was new code that was meant to clean out items once they reached zero quantity, and there was a bug in it. - The Field kit can now hold 4 med kits at a time. This means you can use it more before stopping to reload it. - Fixed the radio mode bug. Turns out there was a typo messing up any key setting that included holding down ALT. - Fixed the mix up between mouse 1 and mouse 2 in the controls. If you are someone who has modified their keyconfig.ini file, you will notice that the moving forward and shooting lines have been switched. For those who didn't know, MOUSE4 is when you click down the mouse wheel. - The radio is now separated into different channels to keep conversations from mixing and getting out of hand. Hold shift and press < or > to cycles through channels. Only people in the same channel will be able to hear when you type a message. - The custom key config file now supports the number pad keys. The commands must begin with the # symbol, and include these 14 keys. #0 through #9, #/, #*, #-, #+, and #. . - Fixed a bug that could cause the game to gradually slow down. - Fixed a menu sound effect that I had wrong. - You can now unload your guns using Shift + R. This allows you to move ammo out of one gun and into another that shares the same ammo type. - I have fixed the bug causing ambient sounds to get stuck and continue to play even after you had walked away. - I believe I've fixed a similar bug that was affecting zombie growls. - You can now review all in-game chat by using [ and ]. Following each message will be a number letting you know how many messages into the past you are listening to. - The building helper has been added. Press Shift + Spacebar to toggle it on and off. When in a building, the building helper plays a sound letting you know that you're moving deeper into a building, or moving closer to an exit. - Buying ammo now plays the proper sound. - Fixed a bug that unfairly credited you with kills that the Safe zone guard actually made. - Removed single player from the menu list because the latest code changes were finally enough to make it completely unplayable. When I get around to working on single player I will add it back in. - Kai has adjusted a few more of the game's sounds, plus added a few. - Menu music has been added, which was provided by Che. - For players using game's graphics, the color of cement floors in buildings has been changed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.