Agreed. Instead, I send PDFs like these to OpenBook, and it OCRs them for
me, some quite well, and others poorly.


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Keith S
Sent: Wednesday, December 14, 2011 4:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com
isaccessible.Was: RE: Silversword question

I'm sure you all are aware of this, but some .pdf files are actually scanned

images placed in a .pdf format, which adobe whatever cannot read.  It will 
tell you that it needs OCR.  Just wanted to make that clear.  I've got most 
of the RIFTS RPG books in .pdf format, and they are apparently scanned 
images.  You could print out .pdfs like this and then scan them with a 
program and save as a text file, but who wants to waste the paper, ink, and 
time?

Keith
----- Original Message ----- 
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 14, 2011 5:32 AM
Subject: Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com 
isaccessible.Was: RE: Silversword question


> Just a note on pdfs.
>
> There are actually two versions of Adoboy acrobat reader, an accessibility

> one and a normal one.
>
> They look exactly the same and have the same file names, but one is much 
> better with screen readers and at converting pdfs into text.
>
> I in fact only found this out when I noticed that pdfs were working 
> differently on my desktop and laptop, due to me having the accessible 
> version on one and not another.
>
> Unfortunately this isn't exactly clear from the Adoby site last I checked,

> you can however get the accessible version here:
>
> http://www.adobe.com/accessibility/products/reader/
>
> Hth.
>
> Beware the grue!
>
> Dark.
> ----- Original Message ----- 
> From: "Jeremy Hartley" <jeremyhart...@comcast.net>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Wednesday, December 14, 2011 3:10 AM
> Subject: [Audyssey] SilverSword PDF from SilverSword-rpg.com is 
> accessible.Was: RE: Silversword question
>
>
>> Hi Phil and all,
>>
>> I downloaded the silver sword manual from the silversword-rpg.com site 
>> under
>> the downloads section.  I am using the latest version of acrobat reader.
>> Not sure which version of acrobat reader you have, but it comes up 
>> perfectly
>> fine with links and headings for each section.  In fact, I didn't even 
>> have
>> to change the reading order.
>>
>> Wonder if Mario already updated the pdf just in the last three hours?  If
>> so, wow, that is quick work.
>>
>> By the way, the Game Mechanics you posted from your OCR copy were just as

>> it
>> says in the pdf.
>>
>> Jeremy
>>
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Phil Vlasak
>> Sent: Tuesday, December 13, 2011 6:46 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Silversword question
>>
>> Hi Michael,
>> I found a Silversword_help.pdf file but it is graphic and needs an OCR
>> package to convert it to readable text.
>> I wrote to Mario and maybe he will put out a RTF or TXT version.
>> Here is the section about the interface of the game that I used a OCR on,
>> but there may be scanning errors:
>> About the mechanics
>> Silversword is a game in the genre of The Bards Tale. This means, it 
>> tries
>> to simulate a roleplaying session like you might know from Dungeons 
>> Dragons.
>>
>> you control a group (your "party') of up to seven members. The first four
>> slots are melee slots, meaning that this is the front line when facing
>> enemies. The last three slots are the members in the second row, they 
>> have
>> to use ranged weapons, special items or magic spells to participate in
>> combat.
>>
>> Starting the game After having installed and started the game,you are 
>> taken
>> to the Ruin Camp.
>>
>> In the Ruin Camp,you can find new heroes to join you on your adventure. 
>> It
>> might happen that your party is already filled with some brave fellows, 
>> but
>> you can of course create your own characters.
>>
>> General interaction
>>
>> you play the game by touching the elements on the screen.
>>
>> 4- Cross-hair panel
>>
>> 4- Cast Spell
>>
>> 4- Use Item
>>
>> 4- play Song
>>
>> Spell Effects
>>
>> 4- Show Map
>> +mob Settings
>>
>>
>> A touchable area in the text output (upper right side of the screen) is
>> marked by brackets (e.g. "[ Touch me ]). We will call it "Link" from now 
>> on.
>>
>> you can move by touching the view (upper left side of the screen) on its
>> upper half, or at its sides. But it is more elegant to use the cross-hair
>> panel, which you can activate by touching the cross-hair symbol on the 
>> upper
>>
>> right side of your screen. Change the position of the cross-hair panel by
>> touching and dragging the symbol. you go into character view by simply
>> touching a character new in your party roster, which fills up the  lower
>> half of your screen. To change order or to rename or discard a character,
>> see the section "Managing your party". By touching the Spell Effects
>> area,you can get an overview of active spell effects that are summoned by
>> your party members. It is possible to end an effect before it fades by
>> itself -just touch the entry and confirm.
>>
>> The party roster The lower half of the screen is reserved for your party
>> members. you can form a party of up to seven characters. Shown are the 
>> name,
>>
>> the armour class (AC), the actual condition, the current hit points, the
>> current spell points, and the class shortcut of each character. The 
>> actual
>> condition may be either your full hit point value, or one of the 
>> following:
>> PSND    your character is poisoned.
>> NUTS     your character is insane, he may attack your party.
>> POSS      your character is haunted by evil spirits. Dangerous!
>> INC?      your  character is  incapacitated and can't act in combat.
>> STUN     your  character is paralyzed, AC counts only 50%!
>> STON    your character has turned in to stone.
>> DEAD     guess what?
>>
>>
>>
>> The Ruin Camp
>> In the Ruin Camp you have the following options: [
>> Create a character] [
>> Acid a character] [
>> Remove a character] [
>> Delete a character]
>>
>>
>>
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