Hi Tom,
I just want to say I'm looking forward to this idea.  And if I can be of
service, then I shal.  Since I've done music for people like Munawar of BPC
programs, I can safely say that I think I Know what I'm doing, although I'm
always open to being wrong. *smiles*

If I can ever help, then ask.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 31 December 2011 00:59
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News

Hi Dark,

Well, at this point some details and so on are still up in the air, but I'm
strongly thinking of basing the game on Egyptian mythology instead of Greek
mythology. For one thing I've been working on the G3D engine for three years
and MOTA was my testbed app for figuring out if this or that was working,
and it did very well as a test app. However, I'm frankly sick of fighting
centaurs, harpies, and things like that.
I'd like to mix it up with some mummies, maybe a crocodile or two, and fight
a seriously bad god like Set. This would indeed be totally different, but
would also be a breath of fresh air.

That said, if people are into the Greek mythology I could probably come up
with a decent plot around gods and goddesses where you have to fight a Titan
or similar villain to complete your quest.

As for developing the game itself it isn't nearly as arduous as developing
the engine, testing all the different cross-platform APIs, etc. All of that
is settled. All I have to do is just write the thing with the tools and code
I have. At this point I have enough working code to either produce a basic
one or two level demo of a new side-scroller or FPS in a couple of months.
Maybe less if I have the time.

Cheers!


On 12/30/11, dark <d...@xgam.org> wrote:
> Hi tom.
>
> I agree with Bryan, i'll be very glad when this has finished.
>
> At the same time I'm very pleased to here of these changes, 
> particlarly sticking in things like unique treasure or items to collect
for awards.
>
> that's imho one of the best replayability hooks, and while uncommon 
> when mota started developement is now used by more games. As an 
> exploration fan, i of course love the idea, ---- not to mention that I 
> rather enjoy statues of gods and such myself (I saw several in griece 
> and more recently when I went to egypt.
>
> the plot change also sounds logical, though as I remember Athena, 
> while less of a trouble causing goddess than say Hera or Aphrodite, 
> stil had her share of troubles noteably the war over troi and the naming
of athins.
>
> so, even if taken out as the main antagonist I'd stil like to see her 
> make a martial appearance, perhaps with some legendary gear like her 
> shield baring the gorgon's head that could be won by the most skillful
players.
>
> for plot, i always think the Titans are a pretty cool bunch.
>
> Hades and Ares are stil part of the olympian panthian, and thus of 
> natural order. Afterall Hades as ruler of the underworld actually 
> preforms a very vital task.
>
> MyselfThe titans however, Atlas, Zagreus Chronos etc are all outside 
> nature and time and thus have a mystic quality about them that has 
> always fascinated me.
>
> That's I think why they were chosen as antagonists in the percey jaxon.
>
> I will confess I'm slightly disappointed that we have another stage of 
> developement to go through, though it sounds like this won't be half 
> as arduous a task as all the mesage around with game languages and 
> cross compatibility libraries.
>
> Beware the grue!
>
> Dark.
>
>
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