That's a tricky one. What I personally do is to type l at (first
three letters of the mob's name) then continue to slaughter it.
Once I'm done go back and look at the output window. Also, if
your really into exploring the thief stealthy movement would be
the way I'd go. Necromancer free spirit can do this somewhat, but
hide/stealthy will let you get that discription and then move on
if you don't want to fight.
----- Original Message -----
From: "dark" <d...@xgam.org
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Sat, 7 Jan 2012 07:54:11 -0000
Subject: Re: [Audyssey] Randomisation in Games was Huge Cave
hi John.
it's not a matter of not telling what goes on in comabat, it's
not being
able to get the ful description of who your fighting.
mostly you walk into a room and get attacked streight off without
warning,
so don't get to look at your opponent and read the long
description. This is
fine in terms of gameplay, but I'd really like to know more than
just the
name evil wizard, especially with some of the more interesting
monsters,
hence my suggestion of a preview command that could be used on
corpses to
get the descriptiof them awake.
Beware the grue!¬
Dark.
----- Original Message -----
From: "john" <jpcarnemo...@comcast.net
To: "Gamers Discussion list" <gamers@audyssey.org
Sent: Saturday, January 07, 2012 12:58 AM
Subject: Re: [Audyssey] Randomisation in Games was Huge Cave
Dark, if your on mushz, filter fights makes it all sounds (if
you can't
tell what's what delete the weapon sounds and weapon swings
folders). That rules while zerking multiple enemies.
----- Original Message -----
From: "dark" <d...@xgam.org
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Fri, 6 Jan 2012 21:03:33 -0000
Subject: Re: [Audyssey] Randomisation in Games was Huge Cave
Hi dennis, that is absolutely true.
My only problem in alter is that with some of the descriptions,
the game
goes a litle fast to read them, especially as far as attacking
enemies go.
Just out of interest, did the preview command to get a ful
description
from
a corpse we discussed in in game chat ever get added?
Beware the grue!
Dark.
----- Original Message -----
From: "Dennis Towne" <s...@xirr.com
To: "Gamers Discussion list" <gamers@audyssey.org
Sent: Friday, January 06, 2012 2:15 PM
Subject: Re: [Audyssey] Randomisation in Games was Huge Cave
Dark,
We actually use a ton of tricks like this on the Alter Aeon
server,
with everything from damage messages to bottled potions, brews,
soulstones, and unique items. One of the coolest things about
modern
games in my mind are the randomly generated things that are
occasionally really, really cool. Pretty much everything on AA
is
random number generator driven, and the random number generator
is
used literally tens of thousands of times per second while we're
running.
(For those of you interested, the AA server uses an 8 by 32 bit
MWC
PRNG, which is really fast and high enough quality for pretty
much any
kind of game. See
http://en.wikipedia.org/wiki/Multiply-with-carry/
for details.)
Dennis Towne
Alter Aeon MUD
http://www.alteraeon.com
On Fri, Jan 6, 2012 at 2:56 AM, dark <d...@xgam.org> wrote:
Hi Tom.
all that is very true, also in terms of text sinse the english
language
contains so many descriptive words, having the game randomly
select a
couple
can give the appearence of new items or descriptions even though
it is
only
selecting from a pool, which can completely change the feeling
of the
game.
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