Again, that's only the newbie islands. I do see your point. Just make sure that 
you remember that you can group if you always  have the option of doing it.

Sent from my iPhone

On Feb 8, 2012, at 9:27 AM, "dark" <d...@xgam.org> wrote:

> Hi mike.
> 
> It's not the socializing part of groups I dislike, it's actually the grouping 
> aspect. Running round an area as I said, with no time to read descriptions, 
> or haing a fight with everyone using goodness knows what. Call me a loner, 
> but it just didn't appeal to me when i tried it.
> 
> Myself, I'd just try someone like that, knock him down, hit him with a 
> stinking clown, then run off for a minute and regen my mana, go back, tool up 
> with all my protective spells and companions, and have another go.
> 
> This is how I got through some tougher monsters like the giant squid on the 
> viking ship or the evil wizard in the swamp.
> 
> Look at black water hollows. It's a tough area, and I've been told to go in 
> with a group, however I'm just levelling until i can do it, and iproving my 
> stats and spells.
> 
> Yes, it probably takes more time, but it is just the way I prefer to do 
> things. If however the game was setup in such a way that was impossible, 
> that! would be the point I would lose interest.
> 
> Beware the grue!
> Dark.
> ----- Original Message ----- From: "Mike" <blindndanger...@aim.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, February 08, 2012 2:16 PM
> Subject: Re: [Audyssey] Re Getting Back into Mudding
> 
> 
>> I wouldn't say you're forced, but it would definitely help.  Plus, if you 
>> don't want to socialize, turn of group talk.  I'll give an example.  I was 
>> helping out a friend of mine get some spell comps for him to make potions. I 
>> knew that if we killed an alchemist in the first town that we could get 
>> plenty of them.  We tried twice, both times with two fiends that I put up. 
>> SInce this guy continually casts things like fire web, feeble mind, and 
>> dispel, we kept getting rebuffed, their by making us effective.  The first 
>> time we went in that room and tried, we knocked him down 7%, and my friend 
>> ended up getting killed.  I called in a friend of mine who could leap attack 
>> in his hit set, and we took him down with me keeping the fiends up, Wolfton 
>> blasting, and Fighter hitting with leap attacks.  But even so, it took a bit 
>> to take him down.  Wolfton is total level 88, my main character is total 
>> level 93, and I know Fighter is somewhere in the 100's for total levels.  
>> So, you could try to solo, but it's just my thought that you will need a 
>> group for the higher level areas.  Also, if you die, and you don't have any 
>> friends on their, you won't be getting your xp back, as you can't resurrect 
>> your own corpse, and you won't know anyone who will be able to do it for 
>> you.  So socializing would kinda have to happen for that to work.
>> Mike.
>> On Feb 8, 2012, at 4:01 AM, Allison Mervis wrote:
>> 
>>> I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to 
>>> solve some higher level quests and special events, you're basically forced 
>>> to group. Is this true? I don't mean to sound antisocial by saying this, 
>>> but I flat out refuse to group on muds. I don't play muds to socialize. 
>>> There are plenty of other outlets that I use for making friends. I play 
>>> muds to get lost in the game world and to independently strengthen and 
>>> develop my character.
>>> Allison
>>> --------------------------------------------------
>>> From: "Mike" <blindndanger...@aim.com>
>>> Sent: Tuesday, February 07, 2012 12:53 PM
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Subject: Re: [Audyssey] Re Getting Back into Mudding
>>> 
>>>> I completely disagree.  I think that alter is a great mud, no matter what 
>>>> level, same with Project bob and others.  If you get tired of it, then 
>>>> find something else to do.  I've been on alter for a few months, and have 
>>>> gotten several people into it.  I have met some realy great friends on 
>>>> their, who are always ready to group.  With the added thing of Dentin 
>>>> adding new classes, it''ll be even more fun when those are released. So, I 
>>>> completely disagree with you.
>>>> Mike.
>>>> On Feb 7, 2012, at 3:36 PM, Ben wrote:
>>>> 
>>>>> Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on 
>>>>> there
>>>>> for a couple years now, and I have to say I'm sick of it.  But its ok when
>>>>> you start, but after a while its just not fun, with the amounts of xp 
>>>>> being
>>>>> ridiculous! For leveling.
>>>>> 
>>>>> Ben.
>>>>> 
>>>>> -----Original Message-----
>>>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>>>> Behalf Of Kelly Sapergia
>>>>> Sent: 07 February 2012 20:04
>>>>> To: gamers@audyssey.org
>>>>> Subject: [Audyssey] Re Getting Back into Mudding
>>>>> 
>>>>> Hi Dark,
>>>>> 
>>>>> Thanks for the information about Alter Aeon. I'll take a look at it. Where
>>>>> can the sounds and files for MushClient be downloaded from?
>>>>> 
>>>>> Thanks.
>>>>> 
>>>>> Yours Sincerely,
>>>>> Kelly John Sapergia
>>>>> Show Host and Production Director
>>>>> The Global Voice Internet Radio
>>>>> www.theglobalvoice.info
>>>>> 
>>>>> Personal Website: www.ksapergia.net
>>>>> Business Website: www.kjsproductions.com
>>>>> 
>>>>> 
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