i like the idea in the original message for the record
----- Original Message -----
From: "john" <jpcarnemo...@comcast.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, February 12, 2012 2:50 PM
Subject: Re: [Audyssey] Shopkeepers in alter was: Re: Alter
AeonandDisappearing Items
I like that idea a lot. As I'm learning spells, it becomes less useful, but
something like that for stone and displace would utterly rule.
----- Original Message -----
From: "dark" <d...@xgam.org
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Sat, 11 Feb 2012 22:46:37 -0000
Subject: Re: [Audyssey] Shopkeepers in alter was: Re: Alter Aeon
andDisappearing Items
Hi Dentin.
That's fair enough, however I do get a little tired of finding all these
really interesting misc items and spellcomps, which should really be able
to
give some bennifit, then having to just sac them. I'm indeed looking
forward
to when I get brewing skills just to get some mileage out of such
items, ---- though as thief and mage are my lowest classes that will be
quite a while.
While I accept that selling to npcs might not work economically in the
game,
it does seem a bit disappointing to kill a major mob, get some interesting
body parts and such from it and not be able to use them, indeed I've not
got
the corpsecutter skill precisely for this reason.
So, how about an organization, call it the brotherhood of alchemists or
similar, will give you not gold, but favours in the form of spells cast on
or for you, in exchange for misc items and spellcomps?
Say each item is worth a certain number of favour points to the alchemists
depended upon it's level and rarity, and each casting of a spell costs
favour, ---- perhaps with the option to have that spell in scroll form for
an additional charge of favour.
This wouldn't put the mages and other npcs who sell spells out of
business,
sinse some people might prefer to pay with gold rather than hunt down and
carry junk around, and also it would be a nice way for characters to get
access to certain spells outside the ones they themselves can cast.
for those like me who enjoy exploring, hunting spellcomps would also be a
much more fun way than stockpiling gold as well.
For instance, I recently needed a fly spell to explore the djinni school.
Though I just paid for a scroll with it, I'd have much rather gone out to
hunt, delivered the goods to the guild and got it that way. There would
also
then be a use for corpsecutter as well even for people without brewing
skills.
of course this would only cover spellcomps and misc items. Weapons and
armour wouldn't be of use to such a guild and would therefore still need
to
be donated for other players to use or just sacked.
Perhaps not a major change or expantion to the game, but maybe a fun one?
Beware the grue!
Dark.
----- Original Message -----
From: "Dennis Towne" <s...@xirr.com
To: "Gamers Discussion list" <gamers@audyssey.org
Sent: Saturday, February 11, 2012 8:58 PM
Subject: Re: [Audyssey] Shopkeepers in alter was: Re: Alter Aeon and
Disappearing Items
Dark,
The way the gold economy is set up, there's really no effective way to
have shopkeepers buy items for reasonable gold prices. For all
intents and purposes, it's best to just assume shopkeepers will never
have the gold to buy anything.
I look at this every now and again to see if I can find a way to let
them buy stuff, but as I said I've yet to find a way that doesn't
cause bigger problems elsewhere.
Dennis Towne
Alter Aeon MUD
http://www.alteraeon.com
On Thu, Feb 9, 2012 at 2:40 PM, dark <d...@xgam.org> wrote:
Hi.
I was just wondering if npc shop keepers ever buy anything?
Every time I try to sell something, I get "so and so isn't interested in
that item right now" even when it's one they stock themselves!
I finish up just sacrificing any spell comps I find, pluss most weapons
and
other stuff, ---- though i do donate it if it looks like something
another
player could use, however it'd be nice to actually be able to make gold
selling the stuff I find.
Beware the grue!
Dark.
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