Hi Jim, Hmmmm....I see what you mean. I wonder if perhaps when VB compiles your executable files if it does statically link some libraries resulting in the extra file size.
I know if I statically link some lib files, compile them directly into the executable, naturally my exe file is larger because of the statically linked libraries. For instance, all of my games written in C++ statically link to a library named g3d.lib. The g3d.lib library is my Genesis Engine. Obviously, any games I write will be larger when compiled because the lib gets compiled directly into the executable as well as the source. I'm thinking VB probably has some default static libs it includes automatically that might account for the extra file size. I'm not sure, but that's my theory. :D Cheers! On 2/20/12, Jim Kitchen <j...@kitchensinc.net> wrote: > Hi Thomas, > > Actually the opposite is true, my compiled executable files are always much > larger than my source code files. But that was not my point at all. It is > that some times the source code file compiles larger than other source code > and vice versa. Such as; > > starmule frm 43,936 bytes > spanker frm 70,513 bytes > > spanker exe 163,840 bytes > STARMULE EXE 237,568 bytes > > BFN > > Jim > > Hey you know that Mac you got, is it a big Mac? > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.