been busy so had not the time to respond.
Its a good game.
I'd like it to be a 3d fps though not a scroler.
It sounds good so far.
At 08:38 a.m. 17/03/2012 +0000, you wrote:
Finally someone replies!  I've been wanting thoughts an opinions and all I
get is one message...? whats going on! Lol.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ivan Cardenas
Sent: 01 January 2000 05:05
To: Gamers Discussion list
Subject: Re: [Audyssey] side scrolling robot game concept clarification...
what are your thoughts

Oh cool, kind of like the movie iRobot!
On Fri, 16 Mar 2012 21:26:08 -0000, Ben wrote:


>Hi listers,
>
>If you've heard of real steel, and transformers, this idea, as it
>stands, might give you both.  Can't say too much right now but tell me
>what you
>think: [this storyline is merely a paraphrasing of the full thing as it
>is currently, although as with everything that follows, it is subject
>to change]
>
>
>
>You play a robot on the side of good, made so by the Japanese developer
>of high-grade military hardware Kendo ukasawa. in 21 15, going through
>the streets of futura city, you are tasked with "recalibrating"
>(killing) the evil "meks" that have rebelled against their human
>masters.  The meks were designed with the aim of making the humans
>live's easier, but that was only true for 2 years.
>
>Who is behind the transformation of these everyday robots?  Fight your
>way through the war-torn streets of futura in this action-packed side
>scroller, with quick-time events, a level designated as the "active
>tutorial", and possibly other features.
>
>
>
>The health system is what will be the most confusing probably, to most
>people.  You have 5 power cells, which reduce in halves - this is your
>health.  It will reduce obviously if you take damage.  You can have as
>many powe cells as you want collected on your way, but you can only
>plug a max of
>4 in - because you can't lose all your power cells unless you get hit
>through all 5.  Take the scenario. You have half a cell left, you plug
>4 in, you press the I key (if you guys ever get to play it you'll see
>why that key is used), you'll have 4 and a half. And you can't have half
power cells.
>
>You'll have your fists, left/right, guns (2 of those) and your cannons
>(which need to be recharged after a number of shots), and your guns
>aren't limitless either - they must be reloaded.
>
>
>
>Tell me what you think and I'll relay your thoughts to my fellow developer.
>[note]: please keep this message and all subsequent replies - don't
>delete them, as my friend isn't subscribed to this list.
>
>
>
>
>
>I know what you said Thomas, but a project like this needs to see a
>reaction before it goes ahead any further, in my opinion at least.
>
>Thanks in advance for your help in this project, all of you.  All
>questions are welcome, although you may not get a straight answer.
>
>Ben.
>
>
>
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Version: 2012.0.1913 / Virus Database: 2114/4874 - Release Date: 03/16/12

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Version: 2012.0.1913 / Virus Database: 2114/4874 - Release Date: 03/16/12


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