Agree with this completely. Also, you should make sure that game design is also good. A good idea on paper is all well and good, but it also has to translate into a good game. This is where I think while you have a programmer, and you to design, it's always good to have a max of one or two other people on board. If you need help or need design ideas, email me offlist. Music as well... if you need anyone else to do guitar tracks, I can do that. ----- Original Message ----- From: "Kevin Andrews" <kevin.andrew...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 16, 2012 2:34 PM
Subject: Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts


Hi Ben,

This is what I have to say for your developer.

I think this game has a lot of potential. I think that, from what you have told us, the logistics are down. I'd say go ahead with it. A few pointers though: Make sure you use high-quality audio. This includes sounds and vocals. Nothing detracts from the gameplay of an audio game quicker than crappy or poorly produced audio. Depending on what you require and the quantity of those requirements, sounds can get fairly expensive but like I said it all depends on what you're looking for and what you need.

Once you've finished coding, get a good beta team. Test, test, test, test! Try to find as many bugs as you can before you release. Even though you might not be able to find every single bug, users will respect you if they know you took the time to continuously test for problems rather than just compile and hope for the best.

Good luck!



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