This is actually pretty typical of the fps genre. Especially multiplayer
ones... if you die or get killed by another player, you always lose your
weapon... and the point is to stay alive as long as you can hold out and
kill as many things as you can. But personally, I think that because Swamp
uses a system more like rpgs where you buy your weapons you should be able
to have at least your personalized item box or something at the safe zone so
you don't lose absolutely everything. Even resident Evil games have this,
where in every place where you can save a game you can drop things in your
item box or get other equipment you put away earlier, and I think this would
be a good idea . I just spent so much time getting rep, buy something good
and then die and lose it ad have to regain all that lost rep, and it is
absolutely infuriating. haha
----- Original Message -----
From: "Ken" <kenwdow...@neo.rr.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, April 06, 2012 11:02 AM
Subject: Re: [Audyssey] swamp missions and death
That's why we need a locker system, at least for diessel and perhaps other
things u might choose to save.
----- Original Message -----
From: "john" <jpcarnemo...@comcast.net>
To: "gamers" <gamers@audyssey.org>
Sent: Friday, April 06, 2012 1:07 PM
Subject: [Audyssey] swamp missions and death
I've been playing swamp a lot recently, and it seems that dying in
missions is rather harsh. I've had multiple times where I've spent 5000
reputation or more to prepare for a mission, and because certain people
were doing nothing but blasting zombies ended up getting mobbed with
crates. While I do see the point in loosing something if you die, I don't
feel that *everything* you own and fought for needs to get trashed. Any
thoughts?
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