As people know, the Swamp server has been down for much of the day.  The 
majority of this time was actually due to my needing to take my laptop with me 
somewhere for 3 or 4 hours, so it was completely unrelated to the 2.1 Swamp 
update.  Since it was already down and since I was so close, I went ahead and 
changed things over and we now have the new Swamp version!  Yay!  :D

I'm heading off to work for the night so I won't be around if anything goes 
horribly wrong, but Kai and I tested things pretty well I think so this should 
go smoothly.  The new version 2.1 is mighty 305 meg in size and does not have a 
smaller patch file because too much was changed between this one and 2.0.

Some people might be upset that more wasn't added, but keep in mind that most 
of what has been changed is the foundation for new locations and weapons.  That 
part is something you can't see but it is very important.  I did go ahead and 
add 5 new weapons and 1 new location, so it isn't a total disappointment LOL.  
To answer people in advance, the 5 new weapons are currently only found in the 
second floor of the hospital and they are rare.  Don't run around up there for 
10 minutes and send me bug reports that the new loot isn't dropping.  Hehe, you 
might have laughed at that but it's pretty close to what some people already do 
with Fuel.  :)

www.kaldobsky.com/audiogames/Swamp.zip

Changes from version 2.0 to 2.1
---------------------------------

- Fixed a long standing bug that wouldn't let people travel between maps or 
drop off crates if they were using a custom language file.
- The new voices have been added.
- New music has been added.  There is now a separate piece of music for each 
map, including missions.
- Fixed the bug where secondary armor did not show up when viewing health and 
armor together.
- Sniper impact sounds have been adjusted.
- Player pain sounds have been adjusted.
- Some additional measures have been taken to improve game performance on 
slower machines.
- The exposed sewer pipe that connects Map 1 and Map 2 has been changed.  
Instead of 2 pipes for entering and exiting there is now just 1 pipe.
- The Hospital on map 2 has had a small change to add in an elevator.  If you 
go inside the elevator, and press Enter, you will get to explore the hospital's 
second floor!
- Server and Client code has been significantly altered to improve game 
performance during heavy weapon's fire.
- Fixed a small ammunition issue on the Last man standing map where attempting 
to unload or reload ammo when the mission started could destroy the ammo.
- Several new security measures have been put in place.  People who use memory 
hackers to cheat during multiplayer will be permanently banned from Swamp, so 
consider yourself warned.  In addition to new ways to track hackers, new 
methods have also been added to help identify banned players who attempt to 
return.
- The server is able to spot truck sitters more easily, and report them to me 
for further inspection.
- Arming the field kit now tells you how many med kits you still have in 
reserve.  This more closely matches how the guns work.
- Fixed the bug where dead player names could be seen on some zombies while 
graphics were on.
- Fixed the phantom player bug that would affect missions.
- When your radio is on standby or turned off, chat messages will still show up 
in your chat log now.
- Using brackets to review game messages will no longer include player chat.
- A dedicated Arabic channel has been added.
- Whispering and sending chat emotes should display properly now.
- Fixed the bug where zombies could be pulled into missions along with players.
- Finding 9mm and 5.56mm ammo now gives you 30 rounds instead of 40.
- The way that loot and zombies spawn has been adjusted to give a more even 
spread.  The random number generator had started producing predictable patterns 
and I believe this new method will give a more even spread.
- The whisper command has been expanded to work when players have spaces in 
their names.  Use an underscore (_) where the name normally has a space, and 
the whisper should work as normal.  For example if the player's name is "John 
Doe" then to whisper him you would type /w john_doe hello.
- The Winchester rifle now uses .30 calibur ammo instead of 5.56mm ammo.
- Weapon keys have been adjusted.  Instead of selecting individual guns, 
pressing the number keys now select weapon categories instead.  Pressing the 
same key again will cycle through all weapons that you have for that category.
- Added a way to keep truck sitters out of your missions.  The file losers.txt 
allows you to list up to 20 players who will be unable to join the missions you 
lead.  This allows leaders to prevent known trouble makers from tagging along 
to ruin the fun.
- New weapon, the Riot Shield.  The Riot shield is a purely defensive tool that 
has a very high block rate.  When set to Repel mode the shield can be swung to 
stun zombies for a few moments to give you time to run away.  This weapon is in 
the Melee class so it will be listed along with the Axe.
- New weapon, the Glock 17.  The Glock 17 is similar to the Glock 19 everyone 
is already familiar with.  The gun comes with a slightly larger clip size and 
is still able to benefit from the silencer used on the Glock 19.  This weapon 
is in the Pistol class so it will be listed along with the Glock 19.
- The Benelli has been moved from its previous place on the number row.  This 
weapon is in the Shotgun class so it can be accessed by pressing 2, or by 
pressing 2 a second time if you already have a Browning Citori.
- The Suppressor has been renamed to Small Suppressor.
- The Silencer has been renamed to  Small Silencer.
- The Scope has been renamed to Yukon Scope. 
- New weapon, the Uzi.  Similar to the MP5 in performance but benefits from a 
larger magazine size.  The Uzi can be operated in single, burst, or even 
suppressed mode if you have a small suppressor.  This gun is in the SMG class 
so it will be listed along with the MP5.
- You can once again access the main menu during missions.  The old method was 
causing more problems than it was worth.  The new method opens the menu but 
will not pause the game.
- I believe I've fixed the but which caused small amounts of reputation to 
drain away when you returned to the safe zone.  This was a disagreement about 
the correct amount of reputation between the client and server.
- You can now use J and shift + J to adjust the volume of zombie footsteps.
- A new tracker, called the Follow-tracker, has been added.  Use O and P to 
cycle through players and use I to either chime their location once, or press I 
twice to continue to chime them.
- Fixed a bug that caused people to become essentially invisible if they had 
stealth and elusive maxed and also still had the infamous bunny slippers from 
when I gave some out.
- Fixed several small bugs that could cause zombies to show up on the wrong map.
- Zombies killed in the sewer now play the correct sound when their bodies fall.
- Health now shows as points instead of a percentage.  The percentages made 
more sense but confused a lot of people.  This will hopefully stop the false 
bug reports that I get constantly about the health, lol!
- Fixed the bug that started people out with only 100 points of health when 
people had health upgraded.
- I've recoded the missions list so that it should now be more responsive and 
also not crash like it used to.
- I think I've removed the bug which would announce that a mission had been 
canceled even though you weren't in the mission that got canceled.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to