ah now thats better, i didn't realize that that was the problem lol,
oh well here goes with me m40 again and killing zombies from a far.
thanks jeremy you the man!

On 16/05/2012, john <jpcarnemo...@comcast.net> wrote:
> I find that it becomes a lot easier to judge distance base on
> footsteps once you get a little more practice. The max range of
> the mp5/ar15 is about as far as you can easily here. There is a
> little more room in which you can only slightly here the zombies,
> but it's near impossible to hit them with anything (I'm
> referencing the longbow here, as it's the only weapon that can
> shoot farther than 60 without a scope).
>
>  ----- Original Message -----
> From: "dark" <d...@xgam.org
> To: "Gamers Discussion list" <gamers@audyssey.org
> Date sent: Wed, 16 May 2012 19:10:02 +0100
> Subject: Re: [Audyssey] Swamp Rumor control
>
> Wow, what a game of chinese whispers.
>
> I'm glad however growling will be back, I've been having a bit of
> trouble
> with wasting amo due to distance or mistaking whether zombies are
> in front
> or behind, and growling will help a lot with both of those
> things.
>
> As to slow zombies, you should create a new type, the sloth!
> super slow, but
> always changing in form as it oves sinse it's a huge pulsating
> mass of flesh
> that nobody can quite agree on what it looks or sounds like or
> even what it
> is :D.
>
> Beware the Grue!
>
> Dark.
>
>
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