Hi Charles,

Yes, more complicated than pinochle, but oh, I'd love an accessible pinochle
game that I could play against others.  That would be awesome.


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, June 02, 2012 9:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

Well, although mud is more clear at a first going over, this does sound
interesting.  The first thought is "81 ways to score?  Sheesh!  Much more
complicated than pinochle!"  (grin)

---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "Loravara" <lorav...@comcast.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, June 02, 2012 10:23 AM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong


> LOL.
>
> The core technique is similar. On your turn, you draw a tile from the 
> wall,
> which is similar to the face down draw pile for a game of rummy.  You then
> look at it and see if it fits into the pattern you're trying to create 
> with
> your current tiles.  If it does, keep it, otherwise discard it, unless you
> think someone else is collecting that tile, then discard something else.
>
> In rummy, you can also normally draw the top card from the discard pile. 
> In
> mahjong, you can only draw the last tile discarded if it does one of a few
> things: would create a three of a kind or four of a kind for you, or 
> create
> a chow (sequence of three), but only if it was discarded by the player who
> drew just before you, and not either of the other two players.
>
> In rummy, you normally form either three or four of a kind, or sequences.
> In mahjong, you do much of this, too, but there are 81 ways to score 
> points,
> including hands that are composed entirely of green tiles, or a hand of
> seven pairs, etc.
>
> Does this help, or make it clear as mud?
>
> Nancy
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Charles Rivard
> Sent: Saturday, June 02, 2012 8:58 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Accessible Checkers, Mahjong
>
> You confuse me with this:
>
> "Regular mahjong plays a lot like rummy ... except where it doesn't, and
> there are a lot of ways it doesn't."
>
> So, does it play like Rummy? or not.  That's an oxymoronic statement like
> "It's the same, but different."  (grin)
>
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> ----- Original Message ----- 
> From: "Loravara" <lorav...@comcast.net>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Saturday, June 02, 2012 8:00 AM
> Subject: Re: [Audyssey] Accessible Checkers, Mahjong
>
>
>> Actually, you may be thinking of Mahjong solitaire, which I don't want. 
>> I
>> don't see any way for a person to play that.
>>
>> Regular mahjong plays a lot like rummy ... except where it doesn't, and
>> there are a lot of ways it doesn't.
>>
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Thomas Ward
>> Sent: Saturday, June 02, 2012 3:52 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Accessible Checkers, Mahjong
>>
>>
>> Hi Ian,
>>
>> Mahjong is a game with various tiles you need to match together like a
>> puzzle.
>>
>> Cheers!
>>
>>
>>> what is Mahjong? I am always interested to here about other games.
>>>
>>> Ian McNamara
>>>
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