Hi Michael, Yeah, but why didn't you say so from the beginning? From the sound of your original post you made it sound like that there were cross-platform tools for programmers to write games for iPhone for Windows when in reality all you are doing is writing up some notes in Excel, giving them to a third-party developer, and having him create the games for iPhone. As far as I'm concerned you intentionally mislead the list, misrepresented the status of iPhone development,and wasted our time with useless non-sense. If you have nothing constructive to contribute on this subject then you shouldn't have contradicted my statement with out and out falsehoods you could not back up. In case you are wondering why I am so angry it is this.
I stated that a developer must have a Mac with Mac OS, Xcode, gcc, and the Apple SDK to develop games for iPhone and other iOS devices. You come along and say, "no you don't." You go on to state that it is possible for a Windows developer to develop games for iPhone. When I press you for details you come back with this crap about writing up some text in Excel, e-mail it to some other developer, who creates a text game for you based on the Excel spreadsheet. Did it occur to you that I was talking about actually programming software myself rather than having someone else do it? If I wanted a text adventure for iPhone I could do as much by opening Inform 7 for Windows and writing up a ZCode text adventure that willrun on Windows, Mac, Linux, or iPhone via any ZCode interpreter. However, that isn't the subject. The subject is audio games, in real time, for iPhone which aren't as simple to create for iPhone as you initially lead us to believe. Cheers! On 7/7/12, michael barnes <c...@samobile.net> wrote: > Hey, Thomas. > No problem. > The reason I mention this was for those who don't understand programming. > I am glad that the guy is willing to compile the spread sheet in a game > compiler for me. > Now I am able to create games, of course they are text adventures but I > can write the games I want to play. > Even if they are just text base and not audio. > If I understood programming then I would write audio games that would > be base on the same thing of the text games. > Basically with this game Hell's Island game I think it would be a great > horror game if I could do it in an audio game, then the player could > move around in real time. > But like I said no problem > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.