Good point, but there should be a confirmation screen to prevent
accidental kicking.

Signed:
Dakotah Rickard

On 7/20/12, Kai <wraith...@comcast.net> wrote:
> Rather than have the code and server have to do parity checks to see who
> isn't doing their part, just let the mission leader kick people from the
> mission. Wouldn't even need a list, just use the player tracker. Executing
> the command would kick the person you're currently tracking. This would save
>
> having to design some kind of cumbersone UI for this one function, too.
>
> Kai
>
> ----- Original Message -----
> From: "john" <jpcarnemo...@comcast.net>
> To: "gamers" <gamers@audyssey.org>
> Sent: Friday, July 20, 2012 5:57 AM
> Subject: Re: [Audyssey] swamp suggestion from steady
>
>
>> I'm not sure I like this, as it can take quite a while to find some
>> crates. Perhaps a modified version, if a player doesn't move around the
>> warehouse a bit (trucksitters usually stay in one area) then they have a
>> timer. If, however, a person runs around a lot and tries to find crates
>> (I've gone on missions where I can't find any crates just because people
>> are faster than me) then they shouldn't be booted. In short, my problem
>> with this is that if your trying you'll still get booted.
>>
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>
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