good point.
I know tom ferguson is helping frank with the blog and recovering old
eamon apple image disks some in bad condition judging from blog posts.
These are converted to quick basic.
It may be better to help frank with the dosbox system, since frank is
sure from descussions with the authors of dosbox that its an output issue.
if its only that then wewriting that could be the best bet.
Ofcause if you can somehow write the basic text eamon system to your
g3d engine go for it.
THe basics are the same for all games, some have special things.
At 08:05 a.m. 15/10/2012 +0100, you wrote:
Hi tom.
You'd have to discuss that with frank, but bare in mind most of the
eamon games are still written in basic, meaning you'd have to
affectively rewrite every game from scratch and import all the text,
and that is a lot! of text as well as completely rewriting a
mechanics system, heck even though frank has probably not ported a
quarter of the games to eamon deluxe format yet (though the old
beta 4 had more than half finished), that is a huge amount of stuff.
Unless there is some magically quick method python could recompile
all the existing code, i'm personally not sure if that is a workable solution.
also, there is the fact that the dosbox version, inaccessible though
it is can! run on any system. I'm not sure about mac accessibility
to eamon deluxe, you'd have to ask frank, but certainly you'd only
be doing such a convertion really for vi users and I know frank
himself has been searching for an alternative (I've tested a
couple but unfortunately we've not found one as yet).
Beware the grue!
Dark.
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