Hi Jim, Well, its not so much you aren't good at designing personalities but you don't very them enough. I think what I would do is have a generator of some kind that picks from a possible list of personalities so that if you walk in the room with the fireplace the girl there will have a different fetish each time. One time she likes being spanked. Another time she wants tickled. In another game she wants to be restrained. That's more work, but I think would increase the replay value as you will have to figure out what personality you are dealing with there.
That said, its not just your game that has this problem. Most adult interactive fiction games have the same problem in that they aren't very random. Once you resolve the game, score with all the girls, it loses something in the replay value department because each time you play the game is the same from game to game. For example, one adult game I played, "Star Trek The Sexed Generation," is about a new officer of the Enterprise who goes around seducing various women on the command staff such as Counselor Troi, Dr. Crusher, Lieutenant Yar, and so forth. It was interesting the first time through, but once you resolve all the puzzles it never changes. If you want to have sex with Lieutenant Yar you need to find the combat training program for the holodeck and run it. After that go to security and fight Yar for the right to bed her. OK, that's fine enough but the fight isn't random at all. Once you practice in the holodeck the fight is predetermined. So there is no challenge once you know what is needed to get Yar to sleep with you. If I had written that game I would have made the fight more random and perhaps use some stats. The training program would increase your likelihood of winning, but the outcome would be luck more than some predetermined set of rules like if x is true then do y. I think some similar randomization is needed here with your game. Ultimately its your game and I leave it up to you how to design it, but I think the design could be improved. Cheers! On 3/29/13, Jim Kitchen <j...@kitchensinc.net> wrote: > > Hi Thomas, > > Yeah, my idea for Dungeon Master was that each woman had a very specific > foreplay that she likes. So the goal of the game is to figure that out and > to have the item or items that may be needed. > > Guess that I am not good at writing personalities. Probably especially not > female ones. > > On level 2 of the dungeon you can use both the long handled nylon brush and > three foot bull whip on the woman in the stocks and the woman on the bondage > rack to rack up some points. > > BFN > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.