Hi, I've created a pull request (https://github.com/KDAB/GammaRay/pull/261) which contains the toolchain with instructions in case it is of use to anyone.
What does not work: - Missing plugins (might not have anything to do with this and be an OSX build problem) - The current probe creator static initialiser (aka Brittany) does not fire. As a work around call install hooks as per Install.txt Cheers, paul On Fri, Oct 21, 2016 at 10:24 PM, Paul Nader <[email protected]> wrote: > Hi, > > I've compiled the probe to run on IOS and I can connect gammaray to a > remote app running on an iphone and browse the locales, objects, standard > paths, etc but the plugins seem not to have loaded in the mac-osx client > gui (ie Help->Diagnostics->Plugins shows to blank boxes). > > To compile the IOS probe I created an IOS toolchain file to cross-compile > using Xcode 8 and had cmake generate an xcode project which I then manually > changed to target to armv7 and use the IOS 10 sdk as well as a few other > quirks (no bitcode and signing). This should be handled by the toolchain > file, but my cmake knowledge is fairly limited. > > Maybe something went astray in my build because the plugins (eg > gammaray_fontbrowser_ui_plugin_debug.so) all ended up as .so Mach-O > 64-bit bundle x86_64 instead of .dylib Mach-O 64-bit dynamically linked > shared libraries, which is the format the image formats plugins from qt are > in. > > Or maybe the plugins are also required in the probe end? I checked the > plugins are all installed. > > Anyone have any pointers as to what might have gone wrong? > > Cheers, > Paul > > > > >
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