The lispbuilder-sdl library has seen a lot of activity from Luke Crook who has organised the sdl part of the lispbuilder project into a more coherent structure, and added several new components.
We now have the basic sdl wrapper and utility library (lispbuilder-sdl and lisbuilder-sdl-examples) in a fairly mature state. People have been downloading it and reporting succesful use. Jonathan Heusser wrote a nice little bug squashing game (check the lispbuilder newsgroup archive to get that, although we are adding to the examples package). We are running on windows, linux and (nearly), MacOS X.
Luke added support for the sdl_gfx which gives better transparent graphics, rotation and zooming and fonts. This is in the form of an additional optional package lispbuilder-sdl-gfx and lispbuilder-sdl-gfx-examples. sdl_gfx is supported on windows, beos, linux and mac osx but we have only tested it on windows so far.
Also Luke has added lispbuilder-opengl plus lispbuilder-opengl-examples, which includes the gears example ported to lisp:
Frank Buss has been working on windows API bindings and has some great demos of that working plus documentation:
http://www.frank-buss.de/tmp/lispbuilder-life.png
http://svn.sourceforge.net/viewcvs.cgi/*checkout*/lispbuilder/trunk/lispbuil
der-windows/documentation/index.html
Future developments will include Justin's tutorial on basic game
programming in lisp using SDL which will demonstrate writing a simple
game using lispbuilder-sdl, which is in progress.
MacOS X has some teething problems, but nobody has time to look at that
just yet. If a volunteer with a Mac comes along we can help them fix
it. Check the lispbuilder mailing list for info on the problems.
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