Hi, thanks to both of you for your replies.
Im certainly joinning lisp-game-dev.
I see lispbuilder, sounds good and is in part a great part of what I  
would want to build, which is...
...A game-dev killer app ala 'Macromedia Flash'.
With a few differences:
1: It should be Open Source.
2: The scripting language should be some reduced lisp.
3: It should somehow support for 'building' your project for the  
following platforms:
Lisp+SDL,
Python+Pygame
Javascript+svg
probably swf too.
Giving the propper warnings when your code won't run in any of them  
(i.e: Reading a file from disk won't work in Javascript+svg)

This app should be great for buliding games or crazy user interfaces.  
It sounds like a gigantic project, but I would set for having a  
multiplatform IDE (probably built with sdl) that allows organizing  
bitmaps on a canvas, making some animations and scripting an event  
driven interface.

I don't think that what I'm talking about really exists, but  
something pretty close to it that can be modified could.(tell me if  
you know about anything like it, I've already checked the usual  
places though)

I usually do my coding on an ibook G4 so I think i can help testing  
lispbuilder for Mac os X, but as far as i know SDL doesn't work for  
mac. I have no Idea on debbuging such thing, and its not of my  
immediate interest, I would actually pay for someone to get SDL to  
work on mac. (see, I would be buying myself hours of entertainment  
building this 'killer app')

I think that lisp could really benefit from having a killer like  
this, like ruby got lots of press with rails.

Best regards
----nubis :)


On Sep 4, 2007, at 8:51 PM, Justin Heyes-Jones wrote:

> Hey Nubis
>
> Have you checked out the lisbuilder project?
>
> We have wrapped SDL, OpenGL and bunch of other libraries, packaged
> them up nicely and included some interesting demos.
>
> http://lispbuilder.sourceforge.net/
>
> Justin
>
> On 04/09/07, Brandon Edens <[EMAIL PROTECTED]> wrote:
>> Hi Nubis...
>>
>> I'm interesting in Lisp games as well (when I have time). I have  
>> been working on
>> a Lisp MUD for awhile. We have a Common Lisp game development  
>> mailing list at:
>> [EMAIL PROTECTED]
>>
>> Its a quiet list. I figure as time goes on we'll get more  
>> activity. Feel free to
>> join if you'd like. We'd be interested in hearing about your  
>> projects, talking
>> code, etc...
>>
>> Brandon
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