------- Additional Comments From kreckel at ginac dot de  2005-08-12 21:57 
-------
(In reply to comment #2)
> This is not a gcc bug, you cannot declare a lablel in an inline-asm that is
going to be exposed.

Okay then, but would adding __attribute__((visibility("hidden"))) to the game
prevent the function from being cloned?  It doesn't seem to help!  I don't see
any reason why the ABI calls for a clone of that function if its visibility is
declared hidden.

-- 


http://gcc.gnu.org/bugzilla/show_bug.cgi?id=23345

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