------- Additional Comments From kreckel at ginac dot de 2005-08-12 21:57 ------- (In reply to comment #2) > This is not a gcc bug, you cannot declare a lablel in an inline-asm that is going to be exposed.
Okay then, but would adding __attribute__((visibility("hidden"))) to the game prevent the function from being cloned? It doesn't seem to help! I don't see any reason why the ABI calls for a clone of that function if its visibility is declared hidden. -- http://gcc.gnu.org/bugzilla/show_bug.cgi?id=23345