http://gcc.gnu.org/bugzilla/show_bug.cgi?id=47600
Summary: gcc optimizer seems to avoid necessary floating-point addition Product: gcc Version: 4.5.1 Status: UNCONFIRMED Severity: normal Priority: P3 Component: c++ AssignedTo: unassig...@gcc.gnu.org ReportedBy: acfbuer...@googlemail.com Created attachment 23237 --> http://gcc.gnu.org/bugzilla/attachment.cgi?id=23237 assembly and g++ -v output g++ versions tested: g++-4.5 (Ubuntu/Linaro 4.5.1-7ubuntu2) 4.5.1 g++-4.4 (Ubuntu/Linaro 4.4.4-14ubuntu5) 4.4.5 Problem: I have code like this: double fakeManipulation(double d) { return d; } ... dist = <about 100> const double d = <very small number, 1e-16>; const double ndist = dist+d; // does not work with optimizer //const double ndist = fakeManipulation(dist+d); // works with optimizer if( ndist <= dist ) <avoid endless loop> The comparison in the if statement is intended exactly like this: check if d is so small that adding it to dist does not make any difference because of the limited floating-point precision. I do not know a simpler way to do that which is equally fast and independent of the actual values of d and dist. When compiling this code without optimization, the comparison is handled correctly and the endless loop is avoided. When compiling with -O or -O2, the comparison is NOT handled correctly and the program runs into an endless loop. With -O and -O2 and the fakeManipulation call, it is also handled correctly. My suspicion is that the optimizer replaces the comparison with (d<=0) which is not numerically correct. The full code is rather lengthy and I did not succeed to write a small demonstration program, so I attached parts of the generated assembler code.