http://gcc.gnu.org/bugzilla/show_bug.cgi?id=53616

Richard Guenther <rguenth at gcc dot gnu.org> changed:

           What    |Removed                     |Added
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             Status|ASSIGNED                    |WAITING

--- Comment #4 from Richard Guenther <rguenth at gcc dot gnu.org> 2012-06-12 
12:29:46 UTC ---
I can't reproduce the miscompares - are these really the only flags you use?
Which local patches do you apply to gamess?  For me gamess just hangs (but
even before the patch - ah, PR53086).

I do see a _lot_ of generated memcpy/memmove calls, so bisecting those will be
hard.

I can reproduce it with -flto which avoids PR53086, but only with ref input.

Do you have a SPEC patch for PR53086?

Thx.

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