http://gcc.gnu.org/bugzilla/show_bug.cgi?id=54791



--- Comment #12 from Adi <adivilceanu at yahoo dot com> 2012-11-05 21:14:22 UTC 
---

(In reply to comment #11)

> I believe that the G++ front end tries to create a unique name from the first

> symbol it sees.  I do not now if this is related to the constructor name

> collision that you are seeing.

    What do you mean that it is not related? From my point of view it is.



> 

> Is it valid C++ to define an object with the same name in multiple files? I

> cannot tell if you were doing something that happened to work but the behavior

> is not clearly defined by the language, or if this is allowed and does not 
> work

> on AIX, in which case it is a bug.

    I agree with you here. This is why I am not insisting that this is a bug. I

mean you can expect bad results if you define this. BTW on Linux GNU ld does

not let me to define 2 globals with same name. I get a multiple definition

error. it seems that the AIX ld is more friendly :(.



> 

> Why does inlining or not inlining affect the name collision?

  Because if you have a function declared as inline in a header file that gets

propagated to multiple source files is ok, but in my case that inline keyword

was removed by some $ifdef LINUX and so I end up with having the constructor

body defined in the header  like this: ClassA::ClassA(){//body}. Now because

this is in the header it will propagate to all sources that includes it. So

finally I end up with that constructor in multiple constructors sources. This

would not happen if the inline keyword have not been removed from it. This was

a bug in our code and I removed it.



> 

> Do SVR4/ELF systems mangle each of the constructors uniquely?  I thought that

> they all would end up in the ".init" sections, which will be concatenated. I 
> am

> curious how the calls to the different ctors are disambiguated at link time.

  I admit I am not very good at compilers(I am  a beginner in understanding how

compilers are working on various platforms ) so on this question I am going to

make assumptions. 

  I am going to test on Linux and see what happens there.



> 

> collect2 could warn, but it currently does not scan the constructor names it

> finds for duplicates in its object file scan.  A warning would be nice, but I

> do not know if it is valid C++ that it should expect.



> 

> I am not sure what you mean by order of initialization of global constructors

> across compilation units.  This is within one library?  GCC has a way to

> decorate constructors with a priority to order the constructors. If you mean

> order of constructors among multiple shared libraries, that is a separate,

> known issue on AIX.

  Our project has one exe and several shared and static libs. To make the

things easier I moved every source file in the exe. Now the problem I have is

with the order of the initialization of global objects that reside in multiple

object files. I need objects in a source file by constructed first before any

other objects in the rest of the files are constructed.

  You said that I can decorate the constructors with a priority. How to do that

? Before migrating from xlC we used #pragma priority. This is ignored by gcc.

We also used -qpriority flag of xlC. Also gcc does not have something like

this. Or?

  Also I tried moving the objects I need constructed in the source files where

main() is defined. Still seems that these objects are not constructed first.

  Also I put the object file where these objects are defined as the first one

wen passing to the linker. Still no luck.

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