https://gcc.gnu.org/bugzilla/show_bug.cgi?id=66520

--- Comment #9 from Jonathan Wakely <redi at gcc dot gnu.org> ---
(In reply to Fisnik from comment #8)
> To this end, the compiler should respect the code written by the developer.

As far as the C++ standard is concerned the built-in && and & operators for
type bool are equivalent if evaluating the operands has no side-effects. C++ is
not a high-level assembly language.

> I'm already having trouble with g++, as for the code with single &, it is
> generating inefficient code. Or I have to remove completely the optimization
> flag '-O3', but then I have a very slow code

Have you tried just using -O3 -fno-xxx for the relevant pass?

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