https://gcc.gnu.org/bugzilla/show_bug.cgi?id=103353
--- Comment #7 from Segher Boessenkool <segher at gcc dot gnu.org> --- (In reply to Kewen Lin from comment #5) > (In reply to Segher Boessenkool from comment #4) > > You miss all extra errors the expand_call can generate. This is the general > > reason why we try to continue instead of stopping after the first error. > > The > > reason is that later errors may be more obvious to the user. This of course > > does no longer work so well because our errors now take 30 lines instead of > > 1. > > Thanks for the explanation! One consequent question is that this point can > be applied for the other places where some expected conditions don't hold > for bif expansion, but I saw the other places are using "return const0_rtx". > Is there something special causing this difference? Not really, no. In general we try to continue a bit longer (like, evaluate the arguments, as here). This gives much better diagnostics to the user. In a few cases you just have to give up early though, for practical reasons. > > It probably is best if the generic opaque-mode emit_move code does not try > > to move it via some other mode_class. Peter? > > > > Failing that, we can work around it by having move patterns for those modes > > always, but hard erroring on them (FAIL is no good). > > Yeah, one workround can help the ICE gone: (similar thing needed for XOmode > as well): > > diff --git a/gcc/config/rs6000/mma.md b/gcc/config/rs6000/mma.md > index 907c9d6d516..04e887ad147 100644 > --- a/gcc/config/rs6000/mma.md > +++ b/gcc/config/rs6000/mma.md > @@ -268,10 +268,12 @@ (define_int_attr avvi4i4i4 [(UNSPEC_MMA_PMXVI8GER4PP > "pmxvi8ger4pp") > (define_expand "movoo" > [(set (match_operand:OO 0 "nonimmediate_operand") > (match_operand:OO 1 "input_operand"))] > - "TARGET_MMA" > + "" > { > - rs6000_emit_move (operands[0], operands[1], OOmode); > - DONE; > + if (TARGET_MMA) { > + rs6000_emit_move (operands[0], operands[1], OOmode); > + DONE; > + } > }) Like that. But with a big fat comment, what is done when !TARGET_MMA, and why we do that. It is arguably the completely wrong thing to do for opaque modes.