https://gcc.gnu.org/bugzilla/show_bug.cgi?id=108346

--- Comment #2 from Jan Hubicka <hubicka at gcc dot gnu.org> ---
Sadly the win/loss cases does not seem to suggest a simple cost scheme.
We currently compute gather/scatter costs as static startup cost + cost per
lane and they are set to approximately match actual latencies.  I am not sure
how much better we can do.

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