https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101523

--- Comment #35 from Segher Boessenkool <segher at gcc dot gnu.org> ---
(In reply to Richard Biener from comment #34)
> The change itself looks reasonable given costs, though maybe 2 -> 2
> combinations should not trigger when the cost remains the same?  In
> this case it definitely doesn't look profitable, does it?  Well,
> in theory it might hide latency and the 2nd instruction can issue
> at the same time as the first.

No, it definitely should be done.  As I showed back then, it costs less than 1%
extra compile time on *any platform* on average, and it reduced code size by
1%-2%
everywhere.

It also cannot get stuck, any combination is attempted only once, any
combination
that succeeds eats up a loglink.  It is finite, (almost) linear in fact.

Any backend is free to say certain insns shouldn't combine at all.  This will
lead to reduced performance though.

- ~ - ~ -

Something that is the real complaint here: it seems we do not GC often enough,
only after processing a BB (or EBB)?  That adds up for artificial code like
this, sure.

And the "param to give an upper limit to how many combination attempts are done
(per BB)" offer is on the table still, too.  I don't think it would ever be
useful (if you want your code to compile faster just write better code!), but
:-)

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