Mike Stump <mikest...@comcast.net> writes:

>> Presumably the fix will be to use -frandom-seed.
>
> But, the random seem was to ensure that things that should not collide, 
> don't.  If you use 0, then things that should not collide, eventually will 
> and your world with then end.  In the present code base, it is perfectly safe 
> to do this.  If the codebase is ever extended to use C++ features, then, that 
> code can break.

I wasn't suggesting using -frandom-seed=0.

Ian

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