On Tue, Jan 12, 2016 at 01:32:05PM +0100, Uros Bizjak wrote:
> Using this patch, SSE math won't be emitted for a simple testcase
> using " -O2 -msse -m32 -std=c99 -mfpmath=sse" compile flags:
> 
> float test (float a, float b)
> {
>   return a + b;
> }
> 
> since we start with:
> 
> test (float a, float b)
> {
>   long double _2;
>   long double _4;
>   long double _5;
>   float _6;
> 
>   <bb 2>:
>   _2 = (long double) a_1(D);
>   _4 = (long double) b_3(D);
>   _5 = _2 + _4;
>   _6 = (float) _5;
>   return _6;
> }
> 
> This is counter-intuitive, so I'd say we leave things as they are. The
> situation where only floats are evaluated as floats and doubles are
> evaluated as long doubles is not covered in the FLT_EVAL_METHOD spec.

Well, for the -fexcess-precision=standard case (== -std=c99) FLT_EVAL_METHOD
2 doesn't hurt, that forces in the FE long double computation.  While if it
is 0 with -msse -mfpmath=sse, it means that the FE leaves computations as is
and they are computed in float precision for floats and in long double
precision for doubles.  For -fexcess-precision=fast it is different, because
the FE doesn't do anything, so in the end it is mixed in that case.
So, for -msse -mfpmath=sse, I think either we need FLT_EVAL_METHOD 2 or -1
or 2 for -fexcess-precision=standard and -1 for -fexcess-precision=fast.

        Jakub

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