Ping.

On Sat, Nov 19, 2016 at 11:24:34AM -0600, Segher Boessenkool wrote:
> Ping.
> 
> On Wed, Nov 09, 2016 at 09:46:55PM +0000, Segher Boessenkool wrote:
> > This patch changes spread_components to use a simpler algorithm that
> > puts prologue components as early as possible, and epilogue components
> > as late as possible.  This allows better scheduling, and also saves a
> > bit of code size.  The blocks that run with some specific component
> > enabled after this patch is a strict superset of those that had it
> > before the patch.
> > 
> > It does this by finding for every component the basic blocks where that
> > component is not needed on some path from the entry block (it reuses
> > head_components to store this), and similarly the blocks where the
> > component is not needed on some path to the exit block (or the exit can
> > not be reached from that block) (stored in tail_components).  Blocks
> > that then are in neither of those two sets get the component active.
> > 
> > Tested on powerpc64-linux {-m32,-m64}.  Is this okay for trunk?
> > 
> > 
> > Segher
> > 
> > 
> > 2016-11-09  Segher Boessenkool  <seg...@kernel.crashing.org>
> > 
> >     * shrink-wrap.c (init_separate_shrink_wrap): Do not clear
> >     head_components and tail_components.
> >     (spread_components): New algorithm.
> >     (emit_common_tails_for_components): Clear head_components and
> >     tail_components.
> >     (insert_prologue_epilogue_for_components): Write extra output to the
> >     dump file for sibcalls and abnormal exits.
> > 
> > ---
> >  gcc/shrink-wrap.c | 181 
> > +++++++++++++++++++++++++++++++++++++++++++-----------
> >  1 file changed, 146 insertions(+), 35 deletions(-)
> > 
> > diff --git a/gcc/shrink-wrap.c b/gcc/shrink-wrap.c
> > index 4395d8a..e480d4d 100644
> > --- a/gcc/shrink-wrap.c
> > +++ b/gcc/shrink-wrap.c
> > @@ -1131,8 +1131,6 @@ init_separate_shrink_wrap (sbitmap components)
> >        SW (bb)->head_components = sbitmap_alloc (SBITMAP_SIZE (components));
> >        SW (bb)->tail_components = sbitmap_alloc (SBITMAP_SIZE (components));
> >        bitmap_clear (SW (bb)->has_components);
> > -      bitmap_clear (SW (bb)->head_components);
> > -      bitmap_clear (SW (bb)->tail_components);
> >      }
> >  }
> >  
> > @@ -1253,48 +1251,151 @@ place_prologue_for_one_component (unsigned int 
> > which, basic_block head)
> >      }
> >  }
> >  
> > -/* Mark HAS_COMPONENTS for every block dominated by at least one block with
> > -   HAS_COMPONENTS set for the respective components, starting at HEAD.  */
> > +/* Set HAS_COMPONENTS in every block to the maximum it can be set to 
> > without
> > +   setting it on any path from entry to exit where it was not already set
> > +   somewhere (or, for blocks that have no path to the exit, consider only
> > +   paths from the entry to the block itself).  */
> >  static void
> > -spread_components (basic_block head)
> > +spread_components (sbitmap components)
> >  {
> > -  basic_block bb = head;
> > -  bool first_visit = true;
> > -  /* This keeps a tally of all components active.  */
> > -  sbitmap components = SW (head)->has_components;
> > +  basic_block entry_block = ENTRY_BLOCK_PTR_FOR_FN (cfun);
> > +  basic_block exit_block = EXIT_BLOCK_PTR_FOR_FN (cfun);
> >  
> > -  for (;;)
> > +  /* A stack of all blocks left to consider, and a bitmap of all blocks
> > +     on that stack.  */
> > +  vec<basic_block> todo;
> > +  todo.create (n_basic_blocks_for_fn (cfun));
> > +  bitmap seen = BITMAP_ALLOC (NULL);
> > +
> > +  sbitmap old = sbitmap_alloc (SBITMAP_SIZE (components));
> > +
> > +  /* Find for every block the components that are *not* needed on some path
> > +     from the entry to that block.  Do this with a flood fill from the 
> > entry
> > +     block.  Every block can be visited at most as often as the number of
> > +     components (plus one), and usually much less often.  */
> > +
> > +  if (dump_file)
> > +    fprintf (dump_file, "Spreading down...\n");
> > +
> > +  basic_block bb;
> > +  FOR_ALL_BB_FN (bb, cfun)
> > +    bitmap_clear (SW (bb)->head_components);
> > +
> > +  bitmap_copy (SW (entry_block)->head_components, components);
> > +
> > +  edge e;
> > +  edge_iterator ei;
> > +
> > +  todo.quick_push (single_succ (entry_block));
> > +  bitmap_set_bit (seen, single_succ (entry_block)->index);
> > +  while (!todo.is_empty ())
> >      {
> > -      if (first_visit)
> > -   {
> > -     bitmap_ior (SW (bb)->has_components, SW (bb)->has_components,
> > -                 components);
> > +      bb = todo.pop ();
> >  
> > -     if (first_dom_son (CDI_DOMINATORS, bb))
> > -       {
> > -         components = SW (bb)->has_components;
> > -         bb = first_dom_son (CDI_DOMINATORS, bb);
> > -         continue;
> > -       }
> > -   }
> > +      bitmap_copy (old, SW (bb)->head_components);
> >  
> > -      components = SW (bb)->has_components;
> > +      FOR_EACH_EDGE (e, ei, bb->preds)
> > +   bitmap_ior (SW (bb)->head_components, SW (bb)->head_components,
> > +               SW (e->src)->head_components);
> >  
> > -      if (next_dom_son (CDI_DOMINATORS, bb))
> > +      bitmap_and_compl (SW (bb)->head_components, SW (bb)->head_components,
> > +                   SW (bb)->has_components);
> > +
> > +      if (!bitmap_equal_p (old, SW (bb)->head_components))
> > +   FOR_EACH_EDGE (e, ei, bb->succs)
> > +     if (bitmap_set_bit (seen, e->dest->index))
> > +       todo.quick_push (e->dest);
> > +
> > +      bitmap_clear_bit (seen, bb->index);
> > +    }
> > +
> > +  /* Find for every block the components that are *not* needed on some 
> > reverse
> > +     path from the exit to that block.  */
> > +
> > +  if (dump_file)
> > +    fprintf (dump_file, "Spreading up...\n");
> > +
> > +  /* First, mark all blocks not reachable from the exit block as not 
> > needing
> > +     any component on any path to the exit.  Mark everything, and then 
> > clear
> > +     again by a flood fill.  */
> > +
> > +  FOR_ALL_BB_FN (bb, cfun)
> > +    bitmap_copy (SW (bb)->tail_components, components);
> > +
> > +  FOR_EACH_EDGE (e, ei, exit_block->preds)
> > +    {
> > +      todo.quick_push (e->src);
> > +      bitmap_set_bit (seen, e->src->index);
> > +    }
> > +
> > +  while (!todo.is_empty ())
> > +    {
> > +      bb = todo.pop ();
> > +
> > +      if (!bitmap_empty_p (SW (bb)->tail_components))
> > +   FOR_EACH_EDGE (e, ei, bb->preds)
> > +     if (bitmap_set_bit (seen, e->src->index))
> > +       todo.quick_push (e->src);
> > +
> > +      bitmap_clear (SW (bb)->tail_components);
> > +
> > +      bitmap_clear_bit (seen, bb->index);
> > +    }
> > +
> > +  /* And then, flood fill backwards to find for every block the components
> > +     not needed on some path to the exit.  */
> > +
> > +  bitmap_copy (SW (exit_block)->tail_components, components);
> > +
> > +  FOR_EACH_EDGE (e, ei, exit_block->preds)
> > +    {
> > +      todo.quick_push (e->src);
> > +      bitmap_set_bit (seen, e->src->index);
> > +    }
> > +
> > +  while (!todo.is_empty ())
> > +    {
> > +      bb = todo.pop ();
> > +
> > +      bitmap_copy (old, SW (bb)->tail_components);
> > +
> > +      FOR_EACH_EDGE (e, ei, bb->succs)
> > +   bitmap_ior (SW (bb)->tail_components, SW (bb)->tail_components,
> > +               SW (e->dest)->tail_components);
> > +
> > +      bitmap_and_compl (SW (bb)->tail_components, SW (bb)->tail_components,
> > +                   SW (bb)->has_components);
> > +
> > +      if (!bitmap_equal_p (old, SW (bb)->tail_components))
> > +   FOR_EACH_EDGE (e, ei, bb->preds)
> > +     if (bitmap_set_bit (seen, e->src->index))
> > +       todo.quick_push (e->src);
> > +
> > +      bitmap_clear_bit (seen, bb->index);
> > +    }
> > +
> > +  /* Finally, mark everything not not needed both forwards and backwards.  
> > */
> > +
> > +  FOR_EACH_BB_FN (bb, cfun)
> > +    {
> > +      bitmap_and (SW (bb)->head_components, SW (bb)->head_components,
> > +             SW (bb)->tail_components);
> > +      bitmap_and_compl (SW (bb)->has_components, components,
> > +                   SW (bb)->head_components);
> > +    }
> > +
> > +  FOR_ALL_BB_FN (bb, cfun)
> > +    {
> > +      if (dump_file)
> >     {
> > -     bb = next_dom_son (CDI_DOMINATORS, bb);
> > -     basic_block parent = get_immediate_dominator (CDI_DOMINATORS, bb);
> > -     components = SW (parent)->has_components;
> > -     first_visit = true;
> > -   }
> > -      else
> > -   {
> > -     if (bb == head)
> > -       return;
> > -     bb = get_immediate_dominator (CDI_DOMINATORS, bb);
> > -     first_visit = false;
> > +     fprintf (dump_file, "bb %d components:", bb->index);
> > +     dump_components ("has", SW (bb)->has_components);
> > +     fprintf (dump_file, "\n");
> >     }
> >      }
> > +
> > +  sbitmap_free (old);
> > +  BITMAP_FREE (seen);
> >  }
> >  
> >  /* If we cannot handle placing some component's prologues or epilogues 
> > where
> > @@ -1384,6 +1485,9 @@ emit_common_heads_for_components (sbitmap components)
> >    sbitmap tmp = sbitmap_alloc (SBITMAP_SIZE (components));
> >  
> >    basic_block bb;
> > +  FOR_ALL_BB_FN (bb, cfun)
> > +    bitmap_clear (SW (bb)->head_components);
> > +
> >    FOR_EACH_BB_FN (bb, cfun)
> >      {
> >        /* Find which prologue resp. epilogue components are needed for all
> > @@ -1470,6 +1574,9 @@ emit_common_tails_for_components (sbitmap components)
> >    sbitmap tmp = sbitmap_alloc (SBITMAP_SIZE (components));
> >  
> >    basic_block bb;
> > +  FOR_ALL_BB_FN (bb, cfun)
> > +    bitmap_clear (SW (bb)->tail_components);
> > +
> >    FOR_EACH_BB_FN (bb, cfun)
> >      {
> >        /* Find which prologue resp. epilogue components are needed for all
> > @@ -1608,6 +1715,10 @@ insert_prologue_epilogue_for_components (sbitmap 
> > components)
> >                        e->dest->index);
> >               dump_components ("epi", epi);
> >               dump_components ("pro", pro);
> > +             if (e->flags & EDGE_SIBCALL)
> > +               fprintf (dump_file, "  (SIBCALL)");
> > +             else if (e->flags & EDGE_ABNORMAL)
> > +               fprintf (dump_file, "  (ABNORMAL)");
> >               fprintf (dump_file, "\n");
> >             }
> >  
> > @@ -1697,7 +1808,7 @@ try_shrink_wrapping_separate (basic_block first_bb)
> >    EXECUTE_IF_SET_IN_BITMAP (components, 0, j, sbi)
> >      place_prologue_for_one_component (j, first_bb);
> >  
> > -  spread_components (first_bb);
> > +  spread_components (components);
> >  
> >    disqualify_problematic_components (components);
> >  
> > -- 
> > 1.9.3

Reply via email to