+             if (tem.kind () == old_vr->kind ()
+                 && tem.min () == old_vr->min ()
+                 && tem.max () == old_vr->max ())
+               continue;

I think it would be cleaner to use tem.ignore_equivs_equal_p (*old_vr). The goal was to use == when the equivalence bitmap should be taken into account, or ignore_equivs_equal_p() otherwise.

(Unless you really really don't want to compare the extremes with vrp_operand_equal_p.)

Aldy

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